GW: New Releases May 6th “Pricing & Links”
A new Shadow War: Armageddon Rulebook and a whole bunch of floating dwarfs arrive this week from Games Workshop
via Games Workshop
Skywardens/Endrinriggers $40
Skywardens are elite members of the Arkanaut crews, a form of aerial cavalry that can scramble to aid the fleets. They use potent, heat-generating vulcaniser pistols to fell foes before lowering their skypikes and charging in to finish them off. Each Skywarden is equipped with skymines for harrying flying foes, and a timed explosive. These charges are the perfect weapon to aid the Skywardens’ hit-and-run attacks, for their delayed detonations cause chaos among the foe, allowing the duardin to jet away in a blast of aether-exhaust.
Download the Skywarden Rules HERE
Endrinriggers are members of the Endrineers Guild, and report to a ship’s Captain as well as the fleet’s Endrinmaster. They bear rapid-fire rivet guns and aethermatic saws for conducting airborne repairs, flying to wherever they are needed in order to patch up damage to a ship. In need, Endrinriggers can put their high‑powered tools to deadly use, riddling the foe with red-hot rivets or slicing through armour, flesh and bone with their whirring sawblades.
Download the Endrinriggers HERE
Aether-Khemist $25
An Aether-Khemist is an invaluable addition to an airfleet. The armour of these specialists incorporates an array of high-tech tools, including quadbreather apparatus that allows them to sniff out aether-gold hidden within thick cloud banks. In addition to harvesting and assessing airborne resources, their atmospheric anatomisers can vacuum away a foe’s breathable air or spray a cloud of lethal chemicals. Pressurised gouts of poison gas can be fired forwards in a deafening blast known as the ‘Roar of Grungni’, or a shimmering golden cloud of chemfog can be released with the pull of a lever, a metallic fug that boosts the power of nearby aetheric weapons.
This multi-part plastic kit contains the components necessary to assemble an Aether-Khemist. He lugs around a number of heavy instruments, useful for both analysing the air around him and bludgeoning anyone who gets in his way, and his atmospheric anatomiser blasts foes with clouds of noxious aether – or steals away the very air around them, suffocating them quickly and painfully. His sealed armour is covered in detail, from the various lenses used to peer at the composition of the elements to the filters in his mask used to ‘taste’ the air around him.
Download the Aether-Khemist Rules HERE
The Aether-Khemist comes as 12 components, and is supplied with a Citadel 32mm Round base.
Endrinmaster $25
Endrinmasters are senior members of the Endrineers Guild responsible for the upkeep of the fleets, and they take great pride in the speed and firepower of the craft under their auspices. They can strip down and reassemble an aether-endrin while hanging upside down miles above land, and pick out a single misalignment amidst thousands of moving cogs using a mechanical intuition that other races might call magic.
This multi-part plastic kit contains the components necessary to assemble an Endrinmaster. Covered in details signifying his genius in maintaining the complex machinery of the skyfleets, he wields a massive aetherhammer – this is connected to his suit by pipes and metal arms, implying incredible weight only he could lift. His headgear, as well as a variety of lenses used to aid diagnostics, features the ‘God’s Eye’; a beam emitter that can cut through and weld metal (with a nice secondary use in blasting enemies), and he’s brimming with tools and equipment for battlefield repairs; the Endrinmaster goes so far as carrying an anvil into battle for on the spot repairs!!
Download the Endrinmaster Rules HERE
This model comes as 13 components, and is supplied with a Citadel 32mm Round base.
Shadow War: Armageddon $40
Armageddon is wracked with war. As hordes of ferocious Ork warriors surge across the planet, they are met in combat by the combined forces of the Imperium. The bloodiest and most gruelling battles are fought within the hives: the ancient, towering cities that are the last strongholds of Humanity.
Across Hive Acheron, elite squads of soldiers are deployed where larger armies are unable to operate. These guerilla fighters creep through the twisting pipes and gantries of the hive to strike deep within enemy territory. They are assassins, and saboteurs – they are the kill teams of Armageddon, battling over precious promethium in order to win the shadow war and decide the fate of the bitter battle that has engulfed the planet.
The Shadow War: Armageddon rulebook is a 200-page softback, featuring new rules and some features previously only available online.
Space Marine Legends: Azrael (Hardback) $19
The Dark Angels Chapter sprang from the First Legion of Space Marines to fight and die at the Emperor’s side. But over ten thousand years, even the most staunchly loyal warriors of the Imperium can fall from grace, and the Dark Angels guard their own murky secrets most carefully – only Supreme Grand Master Azrael knows them all. A legend among Space Marines, he has fought for centuries and ever at the forefront of battle. Now, with the enigmatically alien eldar as his uneasy and unlikely allies, he must tread the fine line once more between the pursuit of victory, and keeping the Chapter’s past safely buried…
READ IT BECAUSE
Gav Thorpe, without a doubt the Supreme Grand Master of Dark Angels fiction, returns to Azrael in a tale that delves deep into the character’s psyche and motivations.
Written by Gav Thorpe
Two more characters and units arrive to reinforce the Kharadron Overlords – all aboard the Sky “Pain” Train!