Pathfinder: Adventurer’s Guide Preview
Join organizations, acquire new spells, and learn more about the renowned Pathfinder Society in the Adventurer’s Guide.
The world of Golarion is one well-suited to adventurers. With organizations that run the gamut from an actual adventuring society dedicated to exploring the world, to a society of assassins, to thieves’ guiilds, to…well, you get the idea. But then there are also entire markets dedicated to the sale and creation of powerful magic items–for who? For adventurers. The world has shaped itself to support this class of people who roam around meddling where they shouldn’t, interfering with plots, schemes, contingencies, prophecies, triumphs, and carefully laid, foolproof plans.
It seems only natural, then, to include a book that better shows off how Adventurers fit into the world. And that’s where the Adventurer’s Guide comes in. It’s got new options for your character, but it also talks about how you can hook up with the adventuring society of your choice and find like-minded individuals to go kill people and take their stuff with.
via Paizo
Pathfinder: Adventurer’s Guide – $39.99
Being an adventurer is a dangerous line of work, but the rewards are well worth the risk. The smartest adventurers never go it alone—they not only bring allies to help explore the dangerous reaches of the world, but also seek aid in the form of support, supplies, and secrets from powerful organizations. With such a group to serve as a guide, an adventuring party’s chances for success have never been better!
AdvertisementPathfinder RPG Adventurer’s Guide presents several such organizations, each with its own suite of benefits and boons to grant those affiliated with it. Designed for the Pathfinder Roleplaying Game and drawing upon the rich traditions of the official Pathfinder campaign setting, this indispensable guide for adventurers provides a wealth of new character options for your game.
Pathfinder RPG Adventurer’s Guide includes:
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Details on 18 different organizations that use adventurers to further their goals, including the law-enforcing Hellknights, the sinister assassins of the Red Mantis, and of course, the world-renowned Pathfinder Society itself.
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A wealth of new player options, including feats, spells, magic items, prestige classes, archetypes, and new abilities and powers for a wide range of classes.
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Rules and advice on how to incorporate the new options found in this book into your own game, whether it takes place in the official Pathfinder campaign setting or in a world of your own choice or design.
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Notes on the movers and shakers of each organization—nonplayer characters who can come alive in your game as allies and advisors for the player characters.
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AND MUCH, MUCH MORE!
~Adventure On!