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Total War: Warhammer 2: Lizardmen Roster!

4 Minute Read
May 20 2017
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Total War: Warhammer 2 is showing off the New Lizardmen Roster and has an even closer look at the Temple Guard!

The Lizardmen of Warhammer Fantasy are probably one of the most misunderstood armies. That’s probably because they don’t really speak much. They are the coldblooded defenders of the jungles of Lustria and they serve the Old Ones. The Slann guide the other races (the Saurus, Skinks and Kroxigors) to battle against their oldest foes – the followers of Chaos.

However, they are not above attacking other armies they deed as a threat. And now that the High Elves have come to their lands (along with their Dark Kin) they are ready to defend their home.

How do they wage war and what do their units do? Well if you’re curious then check out the two videos below:

via Total War

Joey Dalton (Associate Brand Manager) is joined by Alisdair Jarrold (Lead Battle Designer) to reveal the Lizardmen roster for Total War: WARHAMMER 2.

Full Lizardmen Army Roster HERE

THE LIZARDMEN

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Millennia ago, besieged by a Chaos invasion, a conclave of High Elf mages forged a vast, arcane vortex. Its purpose was to draw the Winds of Magic from the world as a sinkhole drains an ocean, and blast the Daemonic hordes back to the Realm of Chaos. Now the Great Vortex falters, and the world again stands at the brink of ruin.

Powerful forces move to heal the maelstrom and avert catastrophe. Yet others seek to harness its terrible energies for their own bitter purpose. The race is on, and the very fate of the world will lie in the hands of the victor.

Atop his palanquin-throne, the Slann Mage-Priest Mazdamundi directs his Lizardmen war-hosts as they surge northward from Lustria. He is intent on preventing cataclysm, though the methods of The Old Ones must prevail.

LEGENDARY LORDS

Players choosing the Lizardmen will be able to select from the following Legendary Lords with which to lead their Grand Campaign.

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  • MAZDAMUNDI

Lord Mazdamundi is the oldest and most powerful of the living Slann Mage-Priests. With a matchless mind unfathomable to others, Mazdamundi is obstinate in his ways and will not be deterred from that upon which he has decided. Although it took many interruptions to his thoughtful contemplations, at last the great Mazdamundi has stirred himself, shaking off the lethargy that has afflicted so many of his kind.

When riled, the Lord of the Solar-City will levitate his palanquin-throne atop the largest Stegadon that can be found. The current beast, a colossal specimen named Zlaaq, has served Mazdamundi for almost five hundred years. Once aloft on his mount, Mazdamundi will march out at the head of the armies of Hexoatl. With a flick of his wrist, Mazdamundi has smashed cities and doomed armies. His Great Purpose does not allow for mercy…

  • KROQ-GAR

Kroq-Gar is an ancient Saurus, the last remaining warrior from the now ruined temple-city of Xhotl. It was none other than the great Lord Mazdamundi that summoned Kroq-Gar to his temple-city, choosing him to lead the great Saurus armies that remained. Since that day, Mazdamundi has assigned Kroq-Gar the sacred task of exterminating those creatures not part of the Old Ones’ Great Plan.

Over this long existence, Kroq-Gar has fought many wars – leading the armies of Hexoatl, or joining other hosts to aid them in battle. There is no continent upon which Kroq-Gar and Grymloq have not fought, but for the last defenders of Xhotl, the battle is not yet over.

The Temple Guard are a rare spawning of Saurus created to protect the Slann Mage-Priests and the temple-cities in which the Lizardmen dwell. They are armed with large ornate halberds, adorned with sacred glyphs and also bear distinctive helms fashioned from the skulls of Lustria’s wildest predatory beasts.

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Total War: WARHAMMER II

Millennia ago, besieged by a Chaos invasion, a conclave of High Elf mages forged a vast, arcane vortex. Its purpose was to draw the Winds of Magic from the world as a sinkhole drains an ocean, and blast the Daemonic hordes back to the Realm of Chaos. Now the Great Vortex falters, and the world again stands at the brink of ruin.

Powerful forces move to heal the maelstrom and avert catastrophe. Yet others seek to harness its terrible energies for their own bitter purpose. The race is on, and the very fate of the world will lie in the hands of the victor.

 

The Lizardmen march later this year!

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Author: Adam Harrison
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