40K: Imperial Armour Xenos/Astra Miliarum Are Out
Warhammer Digital two datasheet index for the Astra Militarum and Xenos are out – come take a look!
Imperial Armour – Index: Xenos $19.99 epub
This book is designed to update the rules for Forge World’s current and recent ranges of models for use with the latest incarnation of the Warhammer 40,000 game. It provides rules for Forge World’s Eldar (Aeldari), Dark Eldar (Drukhari), T’au Empire, Necron, Orks and Tyranids miniatures.
This book and its contents are fully compatible with Warhammer 40,000 – Index: Imperium 2, expanding the datasheets which are found there and contain all the information you need to field your Forge World models from the Eldar/Aeldari,Dark Eldar/Drukhari, T’au Empire, Necron, Orks and Tyranids factions in the new edition of the Warhammer 40,000 game. Also included are both Power Ratings and an appendix for their use in Battle-forged armies.
– 18 datasheets for using your Eldar/Aeldari miniatures;
– 2 datasheets for using your Dark Eldar/Drukhari miniatures;
– 23 datasheets for using your T’au Empire miniatures;
– 11 datasheets for using your Necron miniatures;
– 19 datasheets for using your Ork miniatures;
– 8 datasheets for using your Tyranids miniatures.
Every model, weapon and piece of wargear has its own points value, and every weapon has a profile.
Sample Xenos Beastie…
Tyranid Dimachaeron
The Dimachaeron appears to have evolved for a single purpose, to slaughter those identified among their prey as leaders in the midst of battle, spreading terror and dismay among the ranks of all who resist the Hive Mind’s advance. Bristling with blade-arms studded with sickle-like claws, it can slice a fully armoured Space Marine in two and, able to leap a Leman Russ battle tank without breaking stride, when stalking its prey the Dimachaeron dispenses with the slow, stealthy approach of the Lictor and instead relies on sheer brutality and animalistic rage, leaving a gore-soaked trail of carnage behind it.
The Dimarchaeron is a strange one. It’s a Toughness 6 Monster with 14 wounds. It hits like a freight-train in close combat and it’s specialty appears to be munching on Infantry. Not counting vertical distances when it moves means it should be able to jump up walls or hills no problem. I’m curious to see how that interacts with the “Ruins” special rules because those specifically state that MONSTER models must end their move on the bottom floor. Maybe the Dimachaeron cab essentially bypass walls and get to the other side without penalty.
Imperial Armour – Index: Forces of the Astra Militarum $19.99 epub
This book is designed to update the rules for Forge World’s current and recent ranges of models for use with the latest incarnation of the Warhammer 40,000 game. It provides rules for Forge World’s Astra Militarum, Death Korps of Krieg, Elysian Drop Troops, Imperial Knights/Questor Imperialis and Titan Legions, as well as the malevolent traitors of the Renegades and Heretics army.
This book and its contents are fully compatible with Warhammer 40,000 – Index: Imperium 2, expanding the datasheets which are found there and contain all the information you need to field your Forge World models from the Astra Militarum, Death Korps of Krieg, Elysian Drop Troops, Imperial Knights/Questor Imperialis, Titan Legions and Renegade and Heretics factions in the new edition of the Warhammer 40,000 game. Also included are both Power Ratings and an appendix for their use in Battle-forged armies.
– 59 datasheets for using your Astra Militarum miniatures;.
– 16 datasheets for using your Death Korps of Krieg miniatures;.
– 11 datasheets for using your Elysians miniatures;
– 14 datasheets for using your Renegades & Heretics miniatures;
– 7 datasheets for using your Imperial Knights/Knight Questoris miniatures;
– 3 datasheets for using your Titans.
Every model, weapon and piece of wargear has its own points value, and every weapon has a profile.
Sample Imperial Flyer…
Imperial Navy Marauder Destroyer
The Marauder Destroyer variant was developed during the second war for Armageddon after heavy losses among Imperial Navy forces. Ork air power quickly came to dominate the skies across Armageddon, and forced the few remaining Marauders to be refitted to operate at night, flying at extremely low level where they could evade detection. Their new heavier weapon payload makes them ideal tank hunters, capable of destroying even super-heavy vehicles in a single attack run.
The Marauder Destroyer is no joke! This flying fortress brings the pain in all sorts of ways. First off, T 7 with 20 wounds and a +3 save will take this flyer on more than a single bombing run. Couple that with the -1 to hit due to “Hard to Hit” and it’s going to cause folks more headaches. On top of all that dakka, those Heavy bombs can generate up to 12 mortal wounds in one go – OUCH! It also doesn’t take any penalties for moving and firing it’s heavy weapons. Doing some rough “back of the napkin” math this then can generate about a million* shots a turn.
*Actually, it’s 30 shots + heavy bombs + up to 8 hellstrike missiles in one turn.
What do you think of units within? I know a lot of you already bought it!