Gear up for Greatness with the Adventurers Armory 2
Arm your adventurers, protect your party, equip everything you can find in the Adventurer’s Armory 2.
If there’s one thing adventurers need, it’s more stuff. After all, what’s the point of killing monsters if there’s no stuff to take? That’s half the fun of being a murderhobo. And by now, you’ve already looted the same old short sword +1-5 again and again. And that’s boring. As an aspiring adventurer you’re always on the lookout for the latest stuff–you don’t want to keep swinging great swords and battleaxes. Well if you head on down to the Adventurer’s Armory, you can find goodies like Butchering Axes or Tactical Dwarven Plate, or terrifying murder poppets.
If you’ve ever played a Pathfinder game, you know the importance of having the best equipment. A +5 Long Sword just doesn’t cut it anymore, so take a look at some of the exotic items included in this tome. And of course you’ll get more than just gear, you’ll get feats and spells and the like to help you get the most out of your gear.
via Paizo
Pathfinder Player Companion: Adventurer’s Armory 2 – $14.99
Armed for Adventure
Following in the tradition of the most popular Pathfinder Player Companion of all time, Adventurer’s Armory 2 is a comprehensive guide to equipment of all sorts. Containing a wide array of new adventuring gear, alchemical items, armor, clothing options, magic items,poisons, tools, traps, and weapons to outfit any character, this guide is a welcome addition to any armory. Whether you’re looking to gain the edge in combat or fit in to a social situation, Pathfinder Player Companion: Adventurer’s Armory 2 has you covered!
Inside this book you’ll find:
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- New feats, spells, and skill tricks to allow any adventurer to get the most out of the equipment they already own.
- Armor and weapon modifications, allowing smiths or skilled adventurers to customize equipment on the fly to meet specific needs.
- New construct familiars known as poppets—stuffed or wicker dolls crafted to carry out simple tasks at their masters’ bidding.
Also, GMs, here’s a handy book you can use to stall your players whenever you don’t have stuff planned out.