Pathfinder: The Ironfang Invasion Meets its End
The thrilling conclusion to the Ironfang Invasion is here at last.
Over the course of the Ironfang Invasion, the adventurers have had to fight off an enemy that could stroke without warning, in large numbers. Finally gaining the upper hand, and unlocking the secret means the enemy was using to travel with speed and undetected, it was time to strike back. First they needed an army–now they need victory. It’s time to finish the fight.
Er, not that one.
Doom has come and been driven back. The time to strike at the heart of the enemy is at hand.
via Paizo
Vault of the Onyx Citadel – $24.99
For months, the merciless Ironfang Legion has struck out against humanity from its impenetrable, otherworldly Onyx Citadel! But now in possession of a key to this stronghold, the bold adventurers must rally their allies, breach the barrier between worlds, tame an alien wilderness, and finally bring the fight to their hobgoblin conquerors! Can the heroes best the Legion’s most devious commanders, including the unparalleled warrior-general Azaersi, or will they fall as readily as their homeland before hobgoblin blades?
This Pathfinder Adventure Path volume concludes the Ironfang Invasion Adventure Path and includes:
- “Vault of the Onyx Citadel,” a Pathfinder adventure for 16th-level characters, by Larry Wilhelm.
- Suggestions for continuing the campaign beyond the adventure’s end, including a gazetteer of the Vault of the Onyx Citadel, by Crystal Frasier.
- An ecology of the Vault Keepers and the mythic Vault Builders, who together compose the xiomorn race, by Greg A. Vaughan.
- Details on the powerful xiomorn-crafted relics adventurers may find when exploring the Vault of the Onyx Citadel, by Tim Hitchcock.
- A bestiary packed with elite Ironfang Legion troops and denizens of the Plane of Earth, by Paris Crenshaw, Kalervo Oikarinen, and Larry Wilhelm.
You’ll finally have occasion to have a legitimate answer to the question “You and what army” with this Adventure Path.