Weekend Restream: Shonen Fighting Tournament Edition
Fighting tournaments, will of the gods, bloodlust, beeeeees! This week had it all…
Although, now that we’re here, I realize we could’ve been way more Shonen-y. No one had a moment where they unleashed their ultimate attack or achieved their final form. Guess we’ll just have to save that for the next one.
This past week on Dark Apocrypha…
Tournament of Blood!
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Tournament of Blood: Blood Angels vs Night Lords
Hidden deep within the warp storm known as the Crimson Nova lies a blasted and forsaken world. Situated at the center of a grouping of warp portals the world is the domain of a band of demonic renegades, being of such power they might well be known as lesser Chaos Gods, if such names were not forbidden.
Over the endless eons they have spent on this world they have learned to entertain themselves by pitting those, who through luck or desire, find themselves stranded on the world against each in gladiatorial combats. Depending on what harvest the warp has deposited on their door step the contests may be being vs being, or may pit whole armies against each other. To the victors are given great spoils and freedom. Even a loser who endears themselves to the crowd may find themselves released. But those who fail to preform, or displease the watchers find themselves punished in truly imaginative ways. The itching never stops…
In celebration of the recent arrival of four battle groups of brave warriors the gods have decided to hold a massive Tournament of Blood. Four full armies shall fight in the arena of their entertainment. For the first two days of combat armies will be pitted against their natural enemies. On the third day the winners of the first rounds shall fight, for their can only be one victor. To this victor will be awarded an ancient relic, to the losers, only despair and shame. For the first offering the noble Blood Angles of Captain Ollivander’s 3rd Company must face the raging hordes of the Deamon Prince Drakhar.
Army Lists
Blood Angles 3rd Company
Captain Ollivander w/ Jump Pack and Blade of Bees – 6
The Sanguinor- 9
PL 100 6/6 cp
Daemon Prince with Wings, Hellforge swords, malefic taons, mark of Khorne- 9- Lord Drakhar
Chaos Lord, with Jump Pack, twin lighting claws, Mark of Khorne, (Relic:Claws of the Black Hunt) – 6- Lord Bane
Dark Apostle, power maul, plasma pistol, mark of khorne- 5- J’h’onas
Exalted Champion, power ax, plasma pistol, mark of khorne- 5- Ebeneezer
10x Khorne Berzerkers- 9
5x Chaos Spawn – 10
Tournament of Blood: Imperium vs Tyranids – Round 2
Hidden deep within the warp storm known as the Crimson Nova lies a blasted and forsaken world. Situated at the center of a grouping of warp portals the world is the domain of a band of demonic renegades, being of such power they might well be known as lesser Chaos Gods, if such names were not forbidden.
Over the endless eons they have spent on this world they have learned to entertain themselves by pitting those, who through luck or desire, find themselves stranded on the world against each in gladiatorial combats. Depending on what harvest the warp has deposited on their door step the contests may be being vs being, or may pit whole armies against each other. To the victors are given great spoils and freedom. Even a loser who endears themselves to the crowd may find themselves released. But those who fail to preform, or displease the watchers find themselves punished in truly imaginative ways. The itching never stops…
In celebration of the recent arrival of four battle groups of brave warriors the gods have decided to hold a massive Tournament of Blood. Four full armies shall fight in the arena of their entertainment. For the first two days of combat armies will be pitted against their natural enemies. On the third day the winners of the first rounds shall fight, for their can only be one victor. To this victor will be awarded an ancient relic, to the losers, only despair and shame. For the second offering the a Holy Ministorum crusade must face the eternal hunger of the Tyranid hivefleets.
Army Lists
Imperium
Vanguard Detachment
Celestine with x2 Geminae Superia – 14
1x Eversor Assassin -4
8x Death Cult Assassins -4
9x Arco-Flagellants – 6
Tournament of Blood: Blood Angels vs Tyranids – Round 3
Hidden deep within the warp storm known as the Crimson Nova lies a blasted and forsaken world. Situated at the center of a grouping of warp portals the world is the domain of a band of demonic renegades, being of such power they might well be known as lesser Chaos Gods, if such names were not forbidden.
Over the endless eons they have spent on this world they have learned to entertain themselves by pitting those, who through luck or desire, find themselves stranded on the world against each in gladiatorial combats. Depending on what harvest the warp has deposited on their door step the contests may be being vs being, or may pit whole armies against each other. To the victors are given great spoils and freedom. Even a loser who endears themselves to the crowd may find themselves released. But those who fail to preform, or displease the watchers find themselves punished in truly imaginative ways. The itching never stops…
In celebration of the recent arrival of four battle groups of brave warriors the gods have decided to hold a massive Tournament of Blood. Four full armies shall fight in the arena of their entertainment. For the first two days of combat armies will be pitted against their natural enemies. On the third day the winners of the first rounds shall fight, for their can only be one victor. To this victor will be awarded an ancient relic, to the losers, only despair and shame.
It’s al come down to this – Captain Olivander and the “Blade of Bees” of the Blood Angels take on Hive Fleet Cobra-Kai.
Mission:
Set Up: The Arena, before placing terrain mark a 12″ by 12″ space in the middle of the table, 18″ from each long edge and 30″ from each short edge. This is the Heart of the Arena, no terrain may be placed in it, otherwise set up as normal.
Victory: Glory Seeker
Special Rules
The Gods Want Blood: All units suffer a -1 to hit rolls when targeting a unit more than 12″ away.
The Eyes are Upon You: Units in the Heart of the Arena automatically pass leadership tests.
Wining the Crowds Favor: Whenever a Character slays a model with a melee attack the control favor gains a favor point. One point is gained for each model killed in melee by a character and points are gained immediately when the enemy model is removed. There is no limit to the number of points that a player may have. During the course of the game players may spend their favor points for the following effects:
1 Favor Point: A character may re roll dice.
2 Favor Points: Increase a single characters Attack value by 1 for the round.
3 Favor Points: Pick a friendly character, they regain a single wound.
5 Favor Points: At the end of the fight phase pick a friendly character within the heart of the arena, they may attack again. A character can only be affect by this ability once per round.
Rile Up The Crowd: At the start of each fight phase any character within the Heart of the Arena can attempt to rile up the crowd and earn their favor. In order to do so the controlling player must give a short speech. If the crowd (chat) agrees that they did a good job the player is awarded one favor point. Any number of characters can attempt to rile up the crowd each fight phase but each may only do so once. If both players have characters that wish to rile up the crowd they must alternate giving speeches.
Army Lists
Blood Angles 3rd Company
Captain Ollivander w/ Jump Pack and Blade of Bees – 6
The Sanguinor- 9
PL 100 6/6 cp
BoLS Twitch Schedule
Come join us 7 days a week for all the games we can jam in. Here’s the NEW schedule:
Everything’s fully painted and we have an insane amount of giant armies… for tons of your favorite games just waiting for you to enjoy. We’ll be playing competitive games, casual games, crazy narrative games and everything in between. Then look forward to everything from lore to tactics to tabletop, RPGs and more.
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