40K: Blood Angels Codex – First Look
Come join the BoLS Crew as we take a look inside the Blood Angels Codex.
That’s right, despite my warning against the dark power that’s imbued within the pages of the Blood Angels Codex, both Adam Harry and StableAbe opened up the pages of their new codex. I fear they have been touched by that dark power that lies sealed within–I shall name it here, reader, for it must be named lest its villainy thrive in secret. I speak of course of the power that hungers for blood–a vampiric thirst which can only be quenched with the blood of the living.
Now I see it in their dark, shadow-haunted eyes. There is an empty gleaming malice where once life and joy danced. And upon their brow, the seeming of a pall drifts, unseen except by those who know what to look for. I counsel you, put down in record even your doubts and surmises. Hereafter it may be of interest to you to see how true you guess. We learn from failure, not from success.
Though it may be too late for the, dear readers, it is not too late for you. As you can see, this book contains new rules and new stratagems, yes–but these are mere temptations If you purchase this book, do so knowing that this Red Thirst is a warning–one which you must prepare yourself to endure. For in the light of knowledge, the shadow of darkness is obliterated. Forewarned is forearmed, and so armed go forth, if you may.
Forearmed on your forearms, even.
As to the accursed Codex, its evil is matched only by its usefulness. The Blood Angels are a powerful army of vampires indeed. Their units are able to make use of highly mobile rules, which come in handy in eighth edition, and they have Stratagems at their disposal to capitalize on their mobility even more.
And thanks to the power of the Blood Angels’ Librarian Dreadnoughts, which are capable of wielding powerful psychics, they can use the Wings of Sanguinius and Magna-Grapples to pull themselves across the field on a blood-borne wind to devastate their enemies’ ranks before they have a chance to be shot off of the field. And so, uninjured shall they collide into enemy lines, hoping to slake their unnatural thirst.
Then there is the Death Company itself, which is a beastly beating and then some. Backed by the rules in the Codex, they are capable of pulling off an incredible feat of mobility on turn one, standing a good chance of charging a unit and then fighting twice in the same phase, enabling you to destroy enemy after enemy before they’ve had a chance to act. Assuming you can go first–though, if you’re taking a unit of Death Company odds are good you will be going first–they are incredibly expensive. Especially if you arm all of them with Power Fists (which you not only CAN but SHOULD do).
And that’s just a taste of things to come. We’ll be showcasing their armies all week on our Twitch Stream, so prepare yourself to bear witness to these vampiric harbingers–though they claim to strive for good, all vampires are evil. I publish this with the hope that it reaches someone–I fear even now they know I know.
I can hear them at the door, clawing and calling out to me–I shall remain here to ensure this is sent. Farewell, readers.