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40K: The Arsenal of the T’au

3 Minute Read
Mar 9 2018
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The Tide has brought in a ton of new T’au news and we’re going to be taking a dive into the weapons of the T’au Empire!

After the wellspring of pictures that showed up online thanks to the 40KTau Reddit we’ve gotten a really good look at the weapons the T’au are bringing to war. So we figured we’d take a momement and compare them to their old counter parts from the index and see what all has changed!

T’au Ranged Weapons – Index Xenos 2

T’au Ranged Weapons Codex: T’au

For the most part, there weren’t a TON of changes. We saw the Heavy burst cannon change from on the GW Previews already. Plus we knew about the Ion changes from GW, too. The Longshot pulse rifle got a nice boost – in addition to being able to target characters, it now does a mortal wound when you roll a 6+ on a to-wound roll in addition to any other damage. Here’s a quick list of all the changes:

Cyclic Ion Ranker – Heavy 6 for all shots now (also Nova Reactor can give it 6 more shots)

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Heavy Burst Cannon – Heavy 12, 2 Damage all the time (No option for 8 shot version)

*New* High-intesity Plasma Rifle – 1 extra AP (-4), +1 Damage

Ion Accelerator – Heavy D6 is all modes, Str 8, D3 Damage without overcharge / Str 9, 3 damage when overcharged

Ion Cannon – When overcharged, Heavy D6 all the time

Ion Rifle – +1D when overcharged

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Longshot Pulse Rifle – Mortal Wounds on 6+ to-wound in addition to other damage

Pulse Blastcannon – +1 Damage in Long Range mode

Pulse Driver Cannon – Heavy D6 shots

Quad Ion Turret – Assault 4, standard or overcharged

Seeker Missiles – Str 8, Ap -2, D6 Damage

T’au Melee Weapons

The only real change was to the Dawn Blade which was previewed by GW already:

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So what do you think of the T’au’s Updated Armory? Let us know in the comments below!

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Author: Adam Harrison
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