Pathfinder: The Verdant Path of Bloodcove’s Blockade
Two adventures promise intrigue, mystery, and secret storylines for Society Members.
Pathfinder Society is Paizo’s organized play campaign, but even if you’re not into weekly organized play, there’s something to be gained from each of these adventures. Every ‘season’ of adventure helps to establish an ongoing storyline for the various factions and secret societies of Golarion. As these adventures play out, adventurers are given secret goals that unfold over the course of a normal adventure. And from a pure design perspective, it’s a real cool narrative mechanic that you can see and steal for your home campaigns too…
via Paizo
Down the Verdant Path – $4.99
A Pathfinder Society Scenario designed for levels 1–5.
Few dare tread through the ancient groves of the Verduran Forest, and those who do settle in these woodlands tend to stay close to their communities. Mystery and danger rarely deter agents of the Pathfinder Society, however. When the semi-retired Pathfinder Falbin ventured from his home deep in the wood, he came across an unexpected pocket of flourishing growth and summer weather in the middle of the wintery forest. He fears that this disturbance is the work of a cabal of druids whose mayhem the Society ended six years ago. Have the druids returned to wreak havoc, or are other forces at play?
Contents in “Down the Verdant Path” also contribute directly to the ongoing storyline of the Concordance faction.
Written by Scott Sharplin.
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The Bloodcove Blockade – $4.99
A Pathfinder Society Scenario designed for levels 3–7.
The Aspis Consortium has poached relics from the Mwangi Expanse for decades, but the organization has recently identified a wealth of rare minerals deep in the Kaava Lands. The biggest catch is that the Society is familiar with this area, and a massive mining operation like the one the Consortium’s planning wouldn’t just disrupt local cultures; it risks unleashing a powerful fiend the Pathfinder Society narrowly kept sealed away.
Such a large operation is beyond the capacity of a few agents to stop. Instead, the Exchange is armed and ready to strangle Bloodcove’s imports to shut down the Consortium’s plan before it can inflict too much damage. For this maneuver to work, though, the Exchange needs allies and intelligence within Bloodcove, made all the more essential now that the Society’s sole agent in Bloodcove has disappeared.
Contents in “The Bloodcove Blockade” also contribute directly to the ongoing storyline of the Exchange faction.
AdvertisementWritten by Nicholas Wasko.
Happy adventuring!