Codex Drukhari – Stratagems, Relics, Traits Deep Dive
Codex Drukhari has a lot to offer when it comes to tactical tools and special rules. Whether you’re putting together a fast and deadly army or a custom warlord who can carve through a detachment single handed, you’ll find what you need in this book.
So first things first, Codex Drukhari is pretty solid. All in all it gives the sent a sorely needed update, and a ton of fun toys to play with. A few units got way better, others enjoy a little more damage, and all around, it feels like you can build to suit a few different playstyles.
The interesting thing will be seeing how the new codex fits with Matched Play. This army is designed to be taken in sub factions–they get 4 or 8 extra command points for taking multiple patrol detachments, reflecting the marauding band of cobbled together Mad Max murderhobos that a Drukhari army comprises. But most tournaments limit you to three detachments, so maybe that rule is out, which is a shame, because Drukhari will burn through CPs.
With stratagems that let you fight again, get closer, quicker, or most importantly, that let you counter an enemy’s stratagem use–Drukhari players might find themselves short on CP as early as the beginning of turn two.
As far as the rest goes, Dark Eldar have some pretty solid choices for relics and warlord traits–you can put together a warlord or three to suit your play style–and like the Necron codex, building a warlord feels pretty good. I think the one problem Drukhari might face is, it still feels better to build a mixed Ynnari list that combines the best of all worlds than a single Drukhari force–but we’ll see how that bears out after the FAQ hits.
In the meantime, enjoy Codex Drukhari.