40K RUMORS: Knight Character Sir Hekhtur On The Scene
A new Knight Character Rumor is on the prowl. Come see the latest for the “Chainbreaker” himself – it’s the Imperial Hero Sir Hekhtur!
Sir Hekhtur sure is getting a lot of buzz today. First we had the lastest Imperial Propaganda Regimental Standard features the hero. And now the rumormill joins in with a new one about his rules on the tabletop. It’s a good day to be in an Imperial Knight!
Don’t forget the standard Salt caveat applies.
Sir Hecktor & Canis Rex cost 50 more than Robbie G to field. Rex is the new Preceptor class 4A hits on 2+ for CC &Range. Pulse Laser 36″ 2d6 S6 -2 D3 or 18″ D6 S12 -4 d6 damage. Hand of Liberty (melee) S16 -4 2d6 Damage (always at least a 6) trhows dead vehicles and monsters 9″ doing d3 MW on a 4+. If Sir Hecktor survives Rex’s 2d6 explosion d6MW explosion sets up on board and plays. Vet Guard statline w/ Archotech pistol S5 -2 2. Affected by Freeblade table.
The Breakdown
- Sir Hekhtur and his Knight Canis Rex will cost 50 more points that Guilliman – That brings us to (385+50) = 435 points for Canis Rex. Unclear if that includes weapons but it does say “to field” and those points are inline with yesterday’s point rumors.
- New “Preceptor” Class Knight – 4 Attacks in Close-Combat.
- WS/BS 2+
- New Pulse Laser – 36″/2D6 shots/S6/ AP -2 / D3 Damage OR 18″/ D6 shots / S12 / AP -4/ D6 Damage
- Hand of Liberty Melee Weapon – Sounds like a variation on the Thunderstrike Gauntlet. S16 / AP -4 / 2D6 Damage. Has the same ‘Throw Attack’ if it kills a vehicle or monster.
- If Canis Rex is destroyed, Sir Hekhtur can survive and will be placed on the board. He has a Veteran Guardsmen statline and an Archeotech Pistol – S5/ AP -2/ 2 Damage.
- Freeblade Table Rules Apply
Sir Hekhtur sounds pretty solid! Can’t wait to see if these pan out and if so, what the rest of his Knight’s load-out will be.
Note – we’re including the previous rumors for completeness.
Imperial Aligned Houses
These are all houses with color plates in the previous Knight Codex:
Terryn: Extra D6 advance or charge.
Cadmus: Reroll wounds in Close Combat on anything with under 12 wounds.
Griffith: Grants +1A when charging, charged, or via Heroic Intervention.
Mortan: Grants +1 to hit when charging, charged or via Heroic Intervention.
Hawkshroud: Wounds count double for statline purposes when determining damage tier.
Mechanicus Aligned Houses
These are all existing houses with color plates in the previous Knight publications:
Raven: When they make Advance moves, treat Heavy weapons as Assault weapons.
Taranis: Gains 6+ “Feel No Pain” against Mortal Wounds.
Krast: Reroll hits when charging, charged, or via Heroic Intervention against TITAN keyword.
Vulker: Rerolls 1’s when targeting the closent enemy unit during the shooting phase.
Misc Rules:
Knights gain a way to use the Heroic Intervention rule.
Do you think at concerts in the Imperium people yell “Play Freeblade!”