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Star Wars X-Wing: Take Action With Second Edition

3 Minute Read
May 26 2018
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Fantasy Flight Games previews the second edition of X-Wing’s actions. It looks like everyone is getting a few new tricks up their Ace Piloting Sleeves.

Star Wars: X-Wing Second Edition is due out in September. We got to talk to the designers and play a game with them as well. The game is back with a re-focus on the act of piloting your ship and out maneuvering your opponent. In this preview, FFG talks shop about how Actions will allow you to do those things better.

via Fantasy Flight Games

Just as each type of ship has its own unique maneuver dial, each ship also has its own action bar printed on its ship card indicating the actions it can perform, as shown above. After a ship activates and executes a maneuver, it may also perform one of these actions. Some actions, like focusing, can help you hone in on your target or deftly avoid incoming fire. Others, such as boosting, reposition your ship slightly, putting it in a better position.

The new Action back is now on the ship card and is on the right side in a horizontal configuration. If you’re familiar with the game already then you’ll recognize the symbols. Actions can also be “Red” Actions which generate stress:

In the case of the Y-Wing here, it has two “Red Actions” in its action bar: Barrel Roll and Reload. And yes, certain ships now have the option to do a Reload action for their ordnance weapons.

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In this example, the Y-Wing is using the Reload Action to add another Charge Token to its Proton Bombs. It receives a Disarm Token and a Stress Token.

Ships also have new Linked Actions as well. The Fang Fighter below can use either a Boost or Barrel Roll action followed by a Red Focus. You do not have to do the secondary action as it is a “may perform a…” action.

Upgrades And Actions

The Upgrade Cards can also have an impact on your Action Bar by adding actions or modifying existing ones.

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Expert Handling, for example, allows a ship with a Red Barrel Roll to swap it over to a White Barrel Roll, thus reducing the ways it will generate stress.

The R3 Astromech is another example of an Upgrade Card that modifies an Action – it allows you to maintain 2 locks on different objects and allows you to acquire two locks as well.

And as a final example, Upgrade Cards can also give you extra actions. In this picture above, the player used R5-D8’s unique action to spend a Charge Token to repair (ie, remove) a face-down damage card.

In X-Wing 2.0, Piloting your ships once again takes center stage, but Actions are going to be part of the supporting cast that really helps you stay one step ahead of your opponent.

 

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Linked Actions are a great addition to the game – What do you think of the new Action Economy in X-Wing 2.0?

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Author: Adam Harrison
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