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Age of Sigmar 2nd Ed. Core Rules Review – FTN

2 Minute Read
Jun 18 2018
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Wow!  When this was announced it came almost out of the blue like a bolt of lightning from Sigmar himself.  Ricky and Paul comment on the Core Rules and the changes.

 

Hey all,

First off…  The new box sets coming with this release are amazing.  They are  so satisfying to hold and open.  It really is an experience that ‘feels’ like a whole new world is opening.  The Soul Wars box is jammed packed with hot new miniatures to boot!

The game will still see very much familiar to long time players.  If you were on the fence before the rules have been expanded but only to make them more clear and streamline play.  There are very few ‘clunky’ interactions.

If you play 40k you’ll feel right at home moving miniatures around but Age of Sigmar is still very much it’s own game with a unique world and armies.   One of the things I am most impressed with about the recent figure releases is that they are pretty dern unique and evocative of a completely original fantasy setting.  You aren’t playing any old fantasy game – you are playing Age of Sigmar.

We touch on this just a little bit towards the end but Summoning things to the table is going to be a big part of this game.  Its not free, and you don’t have to pay points from your army generation to get it – you have to EARN it.  It will be really cool to see how this plays out.

Magic manifests as physical in this edition and the persistent spells come with big risk and reward.  This is gonna be interesting as well. We’ve never seen anything quite like this in a miniature war game like this before.  Just about every army can compete in this phase and it should go a long way to helping us live that high fantasy setting.  Enjoy!

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FTN mostly focuses on Warhammer 40k, but again you will see in the first few episodes we take a severe deep dive into nerdom. These have been a blast to record and I hope they help pass the time for you.
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