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GW: Pre-Orders Blood Bowl & More ‘Pricing & Links’

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Jul 7 2018
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The Dark Elves are coming to Blood Bowl and they have their own pitch as well! Plus a new Chaos Pitch and Shadespire goodies, too!

via Games Workshop

The Naggaroth Nightmares $35

A new team founded after the collapse of the NAF, many Nightmares players previously played for the disbanded Naggaroth Nightwings who fell into receivership when the head coach took flight with the team treasury. Despite their status as a new team then, they have an influx of incredible talent, and are already proving themselves to be nightmares (do you see?) for their opponents…

This multi-part plastic kit contains the components necessary to assemble the Naggaroth Nightmares, a Dark Elf Blood Bowl team. The team consists of 6 Linemen, 2 Blitzers, 2 Runners and 2 Witch Elves – each is clad in some pretty spikesome armour, with the hides of Cold Ones draped over their shoulders. The Witch Elves are …slightly less armoured, and can be modelled either with hands pointing imperiously toward their opponents – or clutching a still-beating heart. The Linemen have 3 different designs of head.

There are a host of extras in the kit – 2 turn markers, 2 double-sided score coins featuring a Dark Elves icon and 4 balls – 2 kraken eggs (with protruding tentacles) and 2 balls made from the hide of a Cold One, lacking pegs.

Supplied with 12 32mm Blood Bowl bases, a 1,000,000 GP roster and a Dark Elf transfer sheet.

Spike! The Fantasy Football Journal – Issue 2 $12.50

Guest edited by Mali Keith, this is the second issue of Spike! Journal. Covering the Dark Elves, with a veritable host of brand-new content for Blood Bowl, this is sure to be a must-have for every player – not just the cruel and unusual fans of Dark Elves… Contained in the 36-page journal:

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– The Darkest of the Dark!: details and background on the Dark Elves, one of the most enigmatic and stylish races to ever set foot on the Blood Bowl pitch. You’ll learn how their player roles operate, and read up on some of their most famous teams: The Darkside Cowboys, Kelethrai Executioners, The Harpies of Karond Kar, and The Black Ark Corsairs. There’s even a team roster and more than 9 (i.e. 10) Star Players!

– Chat With the Rat: this issue, intrepid Skaven reporter Hackspit ‘the Scribbler’ Quillchewer shoots the breeze with Miraculous Monty of Cabalvision and the notorious Hubris Rakarth;

– Coffin Corner: a sensitive and poignant look back at some players who are no longer with us, have passed on, will never again grace the pitch. Because they’re dead;

– The Naggaroth Nightwings: in-depth background on this Dark Elf team, from their early history, their travails after the collapse of the NAF to the present. Includes team colours, honours, Spike! Team rating as well as a roster of their 2479-2480 squad;

– Star Player Spotlight: a profile of Jeremiah Kool, a legendary Dark Elf player. Includes his in-game cost, stats and skills, and career highlights;

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– Dirt From the Dugout: Mindy Piewhistle takes a trip to Ulthuan to uncover the shocking secrets of Elven fans; – Star Player Spotlight (yep, another one): a profile of Roxanna Darknail, a Witch Elf who can play for Amazon and Dark Elf teams. Includes her in-game cost, stats and skills, and career highlights;

– Cruel and the Gang: an introduction to coaching Dark Elves, which should set you up nicely on the path to stylish glory. Includes an overview of the strengths of their team, advice on basic tactics and set-ups, as well as guidance on developing a team as it progresses through a league;

– Star Player Spotlight (3 Spotlights in the same issue? Madness!): a profile of Hubris Rakarth, who can play for Dark Elf and Elven Union teams. Includes his in-game cost, stats and skills, and career highlights;

– Lesser Known Dark Elf Star Players: a veritable glut of profiles, in-game cost, and stats and skills of the following Star Players: Kiroth Krakeneye, Elijah Doom, Horkon Heartripper, and Mordrix Hex;

– Sideline Assistance: a whole bunch of new inducements for all Blood Bowl teams – sideline staff include specialist coaches, temp agency cheerleaders, weather mages and Druchii sports sorceresses (the latter available only to Dark Elf and Elven Union teams);

– Mighty Blow!: tales of sporting glory from the career of all-time Star Player Bob Bifford, presented as an all-new comic strip drawn by the legendary Blood Bowl illustrator Pete Knifton, and written by official Spike! Journal sports-scribe Nick Kyme.

Blood Bowl Dark Elf Team Dice Set $12.50

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The perfect companion to your Dark Elves Blood Bowl team, this set of handsome dice in Iridescent blue and purple with white markings, featuring white dots (with a Dark Elves icon in place of the 6) includes:

3 Blood Bowl Block dice
2 6-sided dice
1 8-sided die
1 16-sided die

Blood Bowl Dark Elf Pitch & Dugout $38

A double-sided card Blood Bowl pitch, complete with matching dug-outs, this is the perfect place for your Dark Elves teams to play. One side represents a pitch aboard a corsair vessel peacefully sailing the calm azure seas – the other side is a touch more fraught, as an enormous sea monster – a kraken, attracted by the roar of the crew – is dragging the vessel down, soaking the pitch with slippery brine and hampering plucky players with its questing tentacles. The dug-outs are themed to match, and feature score trackers, reserves, Knocked Out and Serious Injury boxes, Down trackers for both halves, and a re-roll tracker.

The pitch is made to the same specifications as the board included with the Blood Bowl boxed game, and includes rules for play with the bothersome aquatic pest trying to hinder your match.

Blood Bowl Chaos Chosen Pitch & Dugout $38

A double-sided card Blood Bowl pitch, complete with matching dug-outs, this is the perfect place for your Chaos Chosen teams to play. One side features a huge, imposing Chaos temple, given over rather to ruination with cracked stone and encroaching plant life – but once blood is spilled, the temple awakes, and the other side of the pitch come into play with sudden lava pits and baleful energies making your game a rather more fraught affair. The dug-outs are themed to match, and feature score trackers, reserves, Knocked Out and Serious Injury boxes, Down trackers for both halves, and a re-roll tracker.

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The pitch is made to the same specifications as the board included with the Blood Bowl boxed game, and includes rules for play with the awakened Chaos temple.

Blood Bowl Team Card Pack – Dark Elf $25

This is a pack of 44 handy reference cards for a Dark Elf Blood Bowl team, along with blank cards allowing every coach to create their own players! Contained in the pack:

– Reference cards for Linemen, Runners, Blitzers, Assassins and Witch Elves;
– Reference cards for the following Star Players: Asperon Thorn, Mordrix Hex, Eldril Sidewinder, Elijah Doom, Horkon Heartripper, Hubris Rakarth, Kiroth Krakeneye, Roxanna Darknail, and Morg ‘n’ Thorg;
– A special Golden Era Star Player card for using the legendary Jeremiah Kool in your games;
– The following blank cards that you can use to create your own players: 7 Linemen, 3 Runners, 3 Assassins, 5 Blitzers, 3 Witch Elves;
– A team roster card, with match record on the reverse;
– 3 Benefits of Training cards: Boot Camp, Having a Nightmare, Lock-step;
– 3 Dirty Tricks cards: Sideline Interference, Press Manipulation, Flash Bang;
– The most important card: a card explaining how to use the other cards.

Warhammer Underworlds: Shadespire Card Sleeves $10

Protect your precious Warhammer Underworlds cards with this set of sleeves themed around Shadespire itself – appropriate for any warband:

– 20 sleeves for your objective cards, with Shadespire artwork on the reverse;
– 30 sleeves for your power cards, with Shadespire artwork on the reverse.

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Warhammer Underworlds: Shadespire – Leaders $18

Introduce a further layer of tactical depth and complexity to your games of Warhammer Underworlds by adding this deck to your card library. It contains 60 new cards – 20 ploy cards, 20 objective cards and 20 upgrade cards – with a focus on the leaders of your warbands. Each card affects the leader in some way, with many restricted to leader-only – this can entirely change the way you play, giving your leader some impressive advantages, and exploiting any weakness in your enemy’s leader you can find!

44 of the cards are universal, usable by any warband, with 16 warband-specific cards – 2 each for Magore’s Fiends, Sepulchral Guard, Ironskull’s Boyz, The Chosen Axes, Spiteclaw’s Swarm, Steelheart’s Champions, The Farstriders and Garrek’s Reavers.

 

Blood Bowl – just when I thought I was out, they pull me back in…

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Author: Adam Harrison
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