BoLS logo Today's Tabletop & RPG News
Advertisement

40K: Psychics In Wrath And Glory Won’t Give You A Headache

3 Minute Read
Aug 5 2018
Warhammer 40K
Advertisement

Today BoLS fans, we have a look at Psykers in the new Wrath and Glory game, along with a few notes that are compiled from the Ulisses panel at Gen Con 2018. All in all, the next year and change look pretty exciting for all you 40K RPG fans out there.

If there’s one thing you can say about the 40K Universe, it’s extremely oppressive. If there are two things you can say, it’s that humanity seems irresistibly drawn towards ruinous powers, in the hopes that some fleeting moment of power might grant them what they need without needing to expend much (physical) effort. Even the Imperium recognizes the value, and danger, of psykers. After all, if you have someone lazy enough to move things with their mind, that’s going to set just a terrible example for everyone else you’re trying to work into an early grave. But even with that risk, psykers still have a lot to offer–and they have their place in 40K’s RPG as well. Let’s take a look:

via Ulisses

We start with the baseline method for drawing upon the Warp. First you decide what sort of power you want to manifest, Bound, Unbound, or Transcendent. Bound powers are the baseline version, with Unbound and Transcendent giving you bonus Wrath dice, but as with every shortcut to power, it does come with a downside. More Wrath dice do mean greater chance for success…

But they also mean a greater chance for something important to go very, very awry.

The more power you use, basically, the more you are forced to use. And the Wrath dice are no slouches at making life worse for you. They add to the growing, roiling horror that is drawing upon the Warp, which can eventually backfire and unleash all kinds of crazy daemons or other Perils of the Warp.

Advertisement

And of course what would psychic powers be without a preview of the horrors you can expect to unleash upon your unsuspecting foes.

As you can see, the more power you put into it, the more you can get out of it–but power comes with a price, as does most everything in 40K. So keep your head up, and try not to let a bunch of Daemons through.

As promised here are some seminar notes:

  • Wave 1 should be arriving in October…ish.

    Advertisement
  • Wave 2 is much more focused on the human sphere: you’ll see Primaris, Inquisition, Mechanicus, and Dark Mechanicus.

  • Sometime early next year, we can expect to see more Eldar, including a full range of aspect warriors.

  • You might be able to play as a Chaos Marine one of these days.

  • They actually do want to release higher tier content, including potentially Custodes and Knights, though these would be T5 at a minimum.

  • Speaking of going up in tiers, eventually someone like a tech priest could gain control of a party of followers to help out in their adventures.
  • We might be visiting an exodite world, but who knows

And that’s the last of that. A few other rumors abound, but for now, the game is available, so get out there and adventure, For the Emperor!

Happy Adventuring!

Advertisement

Avatar
Author: J.R. Zambrano
Advertisement
  • Harlequin Detachment Development Pt1: Strategy, List and Theme

    Warhammer 40K