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D&D: Explore Eberron In Adventurer’s League

4 Minute Read
Aug 3 2018
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Adventurer’s League and Eberron–two great tastes that taste great together, according to the latest from Wizards of the Coast. Read about how you can use Eberron material in your organized-play games.

With the release of the Wayfinder’s Guide to Eberron, D&D has officially brought the setting into the 5th Edition fold. Though the initial release was not without some concern. Wayfinder’s Guide is technically still a playtest document–considered a living document until the rules get locked in through play. Which meant that you might not be able to use these rules in Eberron in Adventurer’s League, leaving folks wondering if they’d ever be able to visit Khorvaire in an AL campaign.

Well the latest announcement from WotC opens the doors wide, later this year. Here is Chris Lindsay, Guildmaster of the Adventurer’s League with more info.

via Wizards of the Coast

I’m very pleased to announce that shortly after we begin D&D Adventurers League season 8 featuring Waterdeep: Dragon Heist (and I’m totally STOKED about that campaign as well), we will begin a whole new exploratory campaign featuring Eberron. The foundation for this campaign will be the Wayfinder’s Guide to Eberron.You might ask, “What do I mean by exploratory?” As you can see with the publication of the Wayfinder’s Guide in the Dungeon Master’s Guild, Eberron is a work in progress once more. Rather than fine-tuning this wondrous campaign in a vacuum, we decided to put it out there for you to play with and tell us what YOU want out of Eberron. Think of it like everything else in fifth edition D&D. We want the fans to be able to provide us with feedback to help shape Eberron and the Adventurer’s League campaign that shall accompany it.

In the coming weeks, you can look forward to additional details as the admins and I ramp up our efforts to include the release of not ONE, but TWO brilliant D&D Adventurers League campaigns this Fall. So, buckle on your armor and prepare your spells, and don’t let me catch you sneaking around the Cogs.

Two Adventurer’s League Campaigns–which means of course you’ll need some additional content to help supplement your campaign. In an earlier announcement, we learned that the upcoming Encounters in Sharn is soon-to-be legal for use with the Adventurer’s League. Encounters in Sharn, of course, being exactly what it says, giving you encounters that you can drop in anytime, anywhere in Sharn.

Encounters in Sharn – $6.95

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Welcome to the City of Towers! This premiere Eberron supplement from the Guild Adepts brings you 12 mini-adventures for 5th edition D&D set in Sharn. The mini-adventures are made for characters of levels 1 – 10 and focus on the intrigue, excitement, and noir of Sharn!

This supplement is meant to be used with the Wayfinder’s Guide to Eberron!

The encouters:

  • The Callestan Clash – This fight-club-meets-street-carnival episode is recommended for 3rd to 5th level characters and optimized for five characters of 4th level.
  • Congratulations, You’re a Winner! – This chase through the skies is intended for 5th to 10th level characters and optimized for five characters of 8th leve
  • The Double-Cross – A woman walks into the adventurers office, begging for help… but all is not what it seems. This episode is intended for 1st to 4th level characters and optimized for five characters of 3rd level.
  • Double Immiscibility – The assassination in a potion factory episode is designed for a group of 1st to 4th level characters and optimized for five 3rd level characters.
  • The Fallen Mad: Excursion – The first of three linked episodes optimized for five 5th level characters. Can the characters find a cleric of the Silver Flame who went missing in the underbelly of Sharn?
  • The Fallen Mad: Excavation – The second of three linked episodes optimized for five 5th level characters. In the dim light of dragonshards, the characters uncover something evil.
  • The Fallen Mad: Excommunication – The final of three linked episodes optimized for five 5th level characters. What happened to the cleric of the Silver Flame? The characters are about to find out.
  • Get the Message – This lightning rail chase is designed for 1st to 4th level characters and optimized for five characters of 3rd level.
  • Possession is Nine-Tenths – This story follows the adventurers throughout their time in Sharn with encounters appropriate for 3rd, 5th, and 9th level characters as they unravel a mystery with the goblin Stab.
  • King of the Heap –  The junkyard showdown is designed for a group of 1st to 4th level characters and optimized for five 3rd level characters.
  • Reflections of the Delirium Stone – This heist-in-progress episode is intended for 5th to 10th level characters and optimized for five characters of 8th level.
  • Special Delivery – When a courier turns up dead in the streets, it’s up to the characters to figure who did the deed. This episode in Oak Towers is designed for 1st to 4th level characters and optimized for five characters of 3rd level.

This is a DMs Guild Adepts product. The DMs Guild Adept Program was started and is managed by Wizards of the Coast. It brings together some of the best talents creating for the DMs Guild for creative development. DMs Guild Adepts products are identified by the gold ampersand logo.

At any rate, we’re not sure when the playtest phase will be done for all Eberron material–but, it’s clearly underway. So get out there and rob a lightning rail.

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Happy Adventuring!

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Author: J.R. Zambrano
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