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GW: Coming Next Week – Kill Team Commanders

3 Minute Read
Oct 7 2018
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Gather ’round ye mortals, and let us cast our gaze futureward, into a realm where the Commanders expansion for Kill Team is coming out, bringing 41 new commanders to the game.

Kill Team is getting a new expansion next week. Commanders adds at least one different Commander option for every faction, and each of them wields unique weapon options or psychic disciplines among other powers that make them stand out as characters. On top of that, each of the commanders has their own specialization tree that promises to be incredibly robust.

And speaking as someone with an almost unnatural love for skill trees in games, that’s pretty exciting. But even if you’re not a deviant, they add another layer of depth to your Kill Team. Let’s take a look.

via Warhammer Community

Commanders are a special kind of Kill Team unit, representing the very best of the best. Made up of everything from talented leaders to deadly solo combatants, each Commander is the equal of multiple ordinary troops. Commanders can be used in special open, narrative and matched play missions that allow higher points limits than ordinary games of Kill Team, enabling you to include a Commander alongside your normal kill team or field a larger kill team against them.

These also will probably make good character models to add to your own 40K armies as well. There are eight pictured above, these are special named Commanders who have their own skill tree available only to them, as well as new lore and Faction-specific tokens you can incorporate into your Kill Team.

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Every single Kill Team faction has a commander or two to choose from, with each drawing from a brand-new pool of specialisms, customisable traits and, in some cases, psychic disciplines. Unlike ordinary members of your kill team, Commanders don’t gain experience or level up – instead, you’ll be able to buy levels for them using points when you add them to your Kill Team, making them incredibly customisable.

This expansion features new missions, an expanded Psychic phase and Warhammer 40,000’s deepest character customisation system ever, letting you create the Commanders YOU want to game with. Is your Primaris Space Marine Captain a cunning leader, or a bloodthirsty front-line warrior? Is your Broodlord a stealthy stalker or a peerless psychic horror? New specialisms, optional traits and more let you decide.

These will be available for Pre-order next weekend, so be ready to learn more about the Commanders in the coming week.

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I am basically looking for a game that has so many skill trees, it’s practically a national forest. How do you feel?

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Author: J.R. Zambrano
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