GW Grognard: Your Codex Isn’t the Problem, You Are
Hey everyone! Adam, from TFG Radio, here to brighten your day with my cunning wordplay*
I can’t lose with this!
I belong to a lot of 40K groups. They are a few general competitive groups, but also include the army, or codex, specific ones. I think I am in at least 1 group, or page, on Facebook for every codex. I am also in a large number of chats and groups outside of the Facebook website. This includes places such as Messenger, Discord, and even a yahoo group that is still active. This doesn’t even take into account the amount of groups I am in for historical gaming. With the release of Chapter Approved, and the Vigilus Book, I am seeing a lot of people make new army lists to try out. I am also seeing a lot of people write extremely long posts on how their codex is not very good, and how is must be Games Workshop’s fault because they wrote a codex that the poster is unable to win with, thus Games Workshop has to fix it. Sorry Tau** player, but you need to take a hard look in the mirror and realize that it’s you.
The army list can only do so much. Sure, there are tricks, combos, and units that lend themselves to a successful list. When it all comes together you get that victory that is well deserved. However, the list can’t cover your inadequacies as a tabletop general. The codex merely provides the tools for you to use in order to achieve victory. As much as we want, our little models cannot fight the battles for us. This isn’t Gunpla Anime. Was it the codex that deployed your army in such a way that you lost before the first turn? Did the codex make your models shoot at a unit way in the back of the table, instead of the daemon prince right in front of you? Did your codex fail to remind you to place units on objectives to score points? Did the codex force you to choose certain units to place in your army? No, you are responsible for the outcome of your game. “But Adam, I took the exact same list that won a GT and I am still losing games”, you say? Yeah, that’s probably because you either don’t have the experience to pilot the army the way a GT winner does, or you’re not “Seeing the Matrix” in how the army is supposed to function. In both cases those are a “you” problem and not the fault of a list or codex.
OK, you get a pass for Necrons.
I do admit that some armies have a more difficult time than others. Each codex presents it’s own unique set of advantages and disadvantages***. It can be extremely frustrating for some people and it can sometimes cause people to quit the army, or even the game. Almost every codex, however, does have a chance to be competitive on a consistent basis. Whether, it using a mix of Imperials to help bolster your Grey Knight army, or just using a mix of the different “chapter tactics” available to your army, there are ways to make your particularly army viable. You just need to experiment a little and see what works. Now, if you’re one of those that only want to run a “pure” army, without any help from any other codex, or “chapter tactic”, then i can’t help you as that is a “you” problem. Now excuse me while I get my all grot army ready.
~That’s all for this week, I hope you enjoyed the read. Let me know your thoughts, and what you plan on doing to improve your game play, in the comments section.
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*Get your mind out of the gutter
**I totally picked Tau at Random
***Except Eldar, they have nothing but advantages
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