BoLS logo Today's Tabletop & RPG News
Advertisement

Are Funko Pops and Warhammer Adventures Good for 40k – FTN

3 Minute Read
Jan 28 2019
Warhammer 40K Hot story icon
Advertisement

We spend the first part of the show talking about how we don’t mind – and also like, the idea of Warhammer not always having to be so serious and Grimdark.  Its not for everyone, but it doesn’t have to be. We close out the show talking about how to get back in a game that’s going south for you.

 

 

Hey hey,

This episode is a bit of Podcast ADD but thanks a lot for coming along for the ride.  We kick off the show talking about the upcoming Warhammer Adventure series and the Funko Pops.  Things like this exist for almost every major property.  We have kiddy or fun versions of very serious things out there like Batman, The Walking Dead, etc.    These takes on otherwise very much adult and ‘for serious’ things don’t detract from our enjoyment of the mainline versions of the property.  I’m not saying you should by them but the fact they exist shouldn’t bother or threaten anyone.   We don’t go off on a rant or anything..  Most of just like another way to enjoy the 40k universe.

After the break we gush a bit about Titanicus.  The game continues to come into it’s own and with the recent model releases you’ve got a pretty complete game with lots dynamic list possibilities.  Don’t forget to check out our sponsors for some great deals on this product.

Next we talk about how to get control of a game when it’s slipping away from you.  We talk about using whatever perfect information you have.  You can estimate dice rolls and what your opponent might do but there are a few things you can control.  You know how far you can move.  You know how far your opponent can move and shoot.  You know when you can get completely out of sight from your opponent.

So often I see people ‘guess’ about a few of these things.  In a world when we can break out our tape measures and check – there is no reason not to.  If you aren’t sure after that, or just want to double confirm, then communicating with your opponent is critical.   Have that conversation with them.  In ITC missions you need to be able to lock in or deny points every round.  Sometimes just killing one unit will also be killing more than your opponent – a quick 2 points for you.

Advertisement

Val will be helping out with some of the CanCon coverage you can check out on Twitch.

Please follow us on Twitter and like us on Facebook!

 

FTN mostly focuses on Warhammer 40k, but again you will see in the first few episodes we take a severe deep dive into nerdom. These have been a blast to record and I hope they help pass the time for you.
FORGE THE NARRATIVE (iTunes Page)

Alternatively, you can subscribe via your own iTunes, and it should update our podcast when we post a new one.

Don’t have iTunes? Use the player below to access the podcast directly, or add our feed to your favorite player.
Podcast Link


Credits:
Paul Murphy – Host
@warmaster_tpm

Panelist:
Justin Troop – troopsmash
Christopher Morgan – captain morgan
Horton Doughton
Ricky Addington

Advertisement

Avatar
Author: Larry Vela
Advertisement
  • Adeptus Custodes PDF: Forge World Is Up To Something

    Warhammer 40K