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D&D: Four New Books Coming For Young Adventurers

4 Minute Read
Feb 28 2019
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Just announced from WotC two new books aimed at helping young adventurers learn the game–and sneakily leaked via Amazon, two more books in the same series. Come get a first look at the Young Adventurer’s Guides.

Announced earlier from Wizards of the Coast and Penguin Random House, a new series of guides to help young adventurers get into the game. Poised as illustrated guides, these books will show younger readers some visual references of the worlds they’re playing–beautifully helmed by Jim Zub of D&D comics fame–while also offering tools to “get them thinking like adventurers.” Basically this is a way to show off the world and process of D&D without getting too bogged down by rules. Parents or teachers looking for a way to introduce their kids to the unfathomable depths of roleplaying games might find a great boon in these books.

This series is due for release July 16, 2019, starting with the first two books, featured below, Warriors and Weapons and Monsters and Creatures. However, in searching the series on Amazon, we found that two more are currently unannounced, but still listed on the site, coming later this year: Wizards and Spells and Dungeons and Tombs. Here’s a closer look at all four.

via Dungeons and Dragons

Warriors and Weapons: A Young Adventurer’s Guide

This introductory guide to DUNGEONS & DRAGONS is an illustrated primer to many of the characters you can play in D&D, along with their essential weapons and adventuring tools.In this illustrated guide, you’re transported to the legendary and magical worlds of Dungeons & Dragons, where you are presented with one-of-a-kind entries for different types of warriors, as well as the weaponry these fighters need for D&D adventuring. This guide includes detailed illustrations of the weapons, armor, clothing, and other equipment that fighters use, and offers the tools young, aspiring adventurers need for learning how to build their own characters, including sample profiles, a flowchart to help you decide what type of warrior to be, and brainstorming challenges to start you thinking like an adventurer whether on your own or in the midst of an exciting quest with friends and fellow players.

Monsters and Creatures: A Young Adventurer’s Guide

This introductory guide to DUNGEONS & DRAGONS provides a fun and immersive primer to its beasts and monsters.In this illustrated guide, you’re transported to the legendary and magical worlds of Dungeons & Dragons and presented with one-of-a-kind entries for some of its most sinister, foul, and memorable monsters. Featuring amazing illustrations and expert insights on some of D&D’s most dangerous monsters, the guide shines a spotlight on the beasts that scare, excite, and cause trouble for adventurers, from creatures that live underground, to those that dwell in the wilderness and boneyards or soar in the sky. In these profiles you will find information on the size of each monster, its danger level, and tips for how to survive an encounter. The perfect entry point for young fans of fantasy eager to become D&D adventurers, this book also features introductory “Encounter” stories so readers can practice the problem-solving skills they’ll need to fight these monsters when they play a D&D adventure of their own.

Dungeons and Tombs: A Young Adventurer’s Guide

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This introductory guide to the worlds of the leading fantasy role-playing game provides an immersive illustrated primer to the prisons, castles, traps, and labyrinths where players find adventure in D&D.

In this illustrated guide for new players, you’ll be transported to the mystical and magical worlds of Dungeons & Dragons and given a one-of-a-kind course on the dungeons and deathtraps for which the game (and all its iterations) is known. Featuring maps, cutaway illustrations, and fun insights that show would-be adventurers how to travel and survive in these fantastical settings, along with original illustrations and archival images, the book shines a spotlight down the dark, foreboding corners of the most infamous locations in the worlds of D&D. The perfect jumping-on point for young fans of fantasy looking to give D&D a try, the book also features prompts to encourage creative problem-solving skills in the dangerous situations you may find yourself in when on D&D adventures.

Wizards and Spells: A Young Adventurer’s Guide

This introductory guide to the worlds of the leading fantasy role-playing game provides an immersive illustrated primer to the enchanted beings, magic-users, and spells of D&D.

In this illustrated guide for new players, you’ll be transported to the mystic and magical worlds of Dungeons & Dragons and given a one-of-a-kind course on the wizards, sorcerers, and other magic-makers for which the game (and all of its iterations) is known. Featuring direct and entertaining explanations of how spells are created and used in game, along with original illustrations and archival images of the game’s essential magical characters, this book shines a spotlight on the mystical side of D&D. The perfect jumping-on point for young fans of fantasy looking to give D&D a try, the book also features prompts to encourage creative problem-solving skills in the dangerous situations that you may find yourself in when on D&D adventures.

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You can pre-order Warriors and Weapons and Monsters and Creatures now. No release date on the other two yet, but I would expect around the winter releases.

Happy Adventuring!

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Author: J.R. Zambrano
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