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AoS Warcry: Beyond Chaos Rules Preview

4 Minute Read
Jul 19 2019
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The Eightpoints is a blasted landscape, and a bastion of Chaos–but more than just the devoted servants of the ruinous powers lurk in the Varanspire.

Chaos might be the order of the day in the Eightpoints, but the ruinous powers aren’t the only ones to have servants and champions battling for glory under the shadow of Archaon’s fortresses. Come take a look at what the other alliances have sent to this ruined land, and discover what secrets they hope to uncover…or ensure stay buried.

via Warhammer Community

Here’s a look at the nine other factions in Warcry. There are three each from Order, Destruction, and Death–and whatever flavor you prefer, we’ll be going through them all today. First up, the Stormcast Eternals.

Stormcast Eternals warbands are well armoured and well rounded, preferring to keep enemies at arm’s length but more than capable of slicing them up in melee if needs be. Vanguard-Raptors provide you with unparalleled ranged support, while Aetherwings and Gryph-hounds make for fast-moving front-line troops – great for harrying opponents that would otherwise threaten your shooting units. Meanwhile, Vanguard-Hunters strike a balance between both, capable of effectively engaging at any range.

The Daughters of Khaine are a classic “glass hammer” – while they’re fragile, they hit very, very hard. Warbands can lean on hordes of highly points-effective Witch Aelves and Sisters of Slaughter, or use super-elite specialised fighters to accomplish their goals. Few enemies can hope to defeat a Blood Sister in close combat, while the airborne Khinerai Heartenders combine blistering speed with excellent firepower.

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Idoneth Deepkin warbands are split between two broad kinds of fighter – Namarti Reavers and Thralls cost a mere handful of points for solid stats, while Ishlaen and Morrsarr Guard are super-elite, super-fast mounted options with incredible stats across the board. You could field a diverse raiding force of Namarti, or a hyper-focused lance of Akhelian Cavalry consisting of only 3-4 models!

Generally based around a Necromancer (with a Skeleton Champion or Seneschal for support), the Legions of Nagash benefit from being able to field hordes of troops, using abilities to deal most of their damage. Where the Legions of Nagash really shine is in their ability to re-summon fallen fighters, making them incredible in protracted engagements.

The Nighthaunt are a relentless warband in Warcry, making up for average offensive characteristics through incredible durability. Indeed, Spirit Hosts, Grimghast Reapers and Glaivewraith Stalkers all boast an impressive Toughness! Rather than dealing explosive damage, they instead excel at longer battles, winnowing the enemy away slowly before eventually overcoming them.

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Flesh-eater Courts warbands are almost the exact opposite of their skeletal kin. Boasting excellent Movement on all their fighters, they combine the ability to field loads of Crypt Ghouls as a crawling, horrifying “anvil” with ferociously strong units like Crypt Horrors acting as a “hammer”. Our top tip – take at least one Crypt Infernal! Capable of flight and boasting horrifyingly good characteristics (particularly Movement), it’s quite possibly the single strongest fighter in the game.

Ironjawz are a simple-to-play and brutally effective warband in Warcry, boasting excellent Toughness and solid attacks. While slower than some other warbands, they’re easily able to weather heavy damage before krumpin’ the enemy up-close. Excellent Strength means they’re particularly good at battling other heavily armoured warbands, too.

Bonesplitterz are excellent generalists in Warcry, boasting a large roster of fighters to choose from, decent characteristics, low points costs and a good mix of ranged and melee attacks. You’ll have the most success with these guys by fielding a mix of models – an Arrowboy or two for supporting fire, Savage Orruks with bone shields for defence.

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Gloomspite Gitz warbands will easily outnumber their foes in most games, and while one Stabba might not accomplish much, four will make mincemeat of any enemy – or, at the very least, their knees. Boingrot Bounderz and Squig Hoppers, meanwhile, are astoundingly mobile – each has the Fly runemark, representing their bounciness and allowing them to ambush enemies behind cover with ease.


All of the Warbands will have their warband decks out for pre-order tomorrow, so be sure and check them out.

Which warband wilYou bring to the Eightpoints?

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Author: J.R. Zambrano
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