AoS: Warcry’s Campaign Systems Are Instanced And Fun
Come take a look at the new Campaign Quest system in Warcry. It’s a unique way that blends story, matches of Warcry, and player choice.
When we say instanced in the title, we’re talking about the idea of Instances or Instanced dungeons out of an MMO like World of Warcraft or Star Wars: The Old Republic where each player undergoing a certain quest exists in a pocket of reality apart from the hundreds of thousands of others. And because they existed in a pseudo-alternate reality that would differ in pace from the rest of the players, you could have things like towns catching on fire or dragons tearing swaths of the continent apart, depending on how far you had progressed/what expansions you’d bought.
Warcry has a different take on this idea, but the roots are there–some players are at point A in the overarching story, some players are at point B and their stories advance independently of one another until they Converge. The quests progress regardless of who the opponents are, because they’re centered on the players. Let’s take a look at some of the quests to get an idea:
As you can see, each quest comes with its own set of magic items, its own campaign command traits, and as you can see–you have the ability to dominate territories by spending 10 glory points. What is a glory point, you might be wondering? They’re your reward for playing the game–along with artefacts of power, destiny levels, and other such boons that reward fighters who survive. These boons persist from game to game–a powerful fighter might acquire some powerful artifacts and grow in level–but be warned, if you die in the game, you die in real life. By which I mean if a fighter is taken out of the battle, there’s a strong chance they’ll be removed from your army, and you’ll be going into your next fight with green recruits instead of experienced warlords. Speaking of battles–these are the Convergences. This is where your warband comes face to face with another warband, also on their own personal mission.
This story changes depending on how you do in the battles. Each one gives you a chance to earn different rewards, each warband has a quest of its own–including the non-Chaos factions included in the Core Book. These quests are a great way to expand the game and offer more playability for your Warbands. I could easily see these being ‘Seasonal’ so that each Campaign Quest centers around an event in the Eightpoints–or perhaps around the unfolding metaplot in the Mortal Realms, currently on Forbidden Power.
At any rate, that’s Campaign Play in Warcry. It looks like a ton of fun, so dive on in today!