BoLS logo Today's Tabletop & RPG News
Advertisement

D&D: The Best Magic Items In The New Essentials Kit

3 Minute Read
Jul 22 2019
Hot story icon
Advertisement

The D&D Essentials Kit has everything new players need to kick off a D&D game, including magic items even the most experienced players will want.

Everyone knows that one of the most important parts of D&D is getting sweet magic items from dark dungeons and monsters who may or may not realize what they’re holding onto. You know this, I know this, even the D&D Essentials Kit, the newbie’s guide to D&D knows this. That’s why the new rules has a whole list of magic items that any player would be delighted to have. These are our favorites.

Clockwork Amulet

The Clockwork Amulet brings back a long-forgotten concept from 3rd Edition: taking 10. Except it’s better because it lets you take 10 on an attack roll, once per day–meaning you can treat your attack as having rolled a 10 instead of rolling a d20. Excellent if you need to guarantee a hit.

Hat of Wizardry

This magic item lets you pull a random cantrip out of your hat… now where have we heard this one before…

This is an item that makes for great tabletop stories–it gives you access to something minor, but under the right circumstances it can save the day. It’ll start your players thinking about how their magic items might come in handy in unexpected ways.

Wand of Secrets

This wand has only 3 charges and can be used to detect a trap or secret door–which makes it an excellent resource for teaching new players all about looking for hidden things without having to dump them into the pit. And with only 3 charges, they’re all but guaranteed to find something–but not everything. It enriches a player experience and primes them to do more things, this is exactly what a good magic item should do.

Advertisement

Dragon Slayer

This magic weapon might not be an iconic weapon–for that you’ll want a holy avenger or an ogre slaying knife (it’s got a +9 against ogres)–but it evokes one of the most iconic D&D moments, riding out to slay a dragon. This weapon can help a low level party face down the dragon in the Essentials Kit adventure–but it also calls them to be heroes.

Sending Stones

Finally we have the Sending Stones, which allow you to cast Sending from one stone to another once per day. This is a great way to ensure that your party can stay in contact with someone they need–including each other when they invariably split up despite your best advice.

Some lessons you have to learn the hard way.

Advertisement

Happy Adventuring! What are your favorite magic items?

Avatar
Author: J.R. Zambrano
Advertisement
  • D&D Podcasts: The Mighty Nein Return To Rosohna, Dragon Talks Getting Started