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Monsterpocalypse: Don’t Leave Home Without These Protector Units

4 Minute Read
Aug 15 2019
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We’re talking Protectors units for Monsterpocalypse. What units are key in the fight to save the planet? Let’s discuss!

When I’m making my Protectors force there are a few units that always seem to make the cut. This isn’t a Top 3 units list, but rather a look at 3 units that I think have a place in every Protectors list.

The Humble G-Tank

I’ve come full circle on the G-Tank. In my early games with Protectors, they just felt like a basic unit that I would replace at some point. Sky Sentinel definitely contributed to this mentality, as it was an obvious synergy to load up on Strike Fighters and Rocket Choppers. However after a few games, I realized what I had missed about the G-Tank, I had been completely undervaluing DEF 4.

G-Tanks right now are some of the best building holders protectors have to offer. Cheap, durable and get a bonus Boost die for doing what you want to do with them anyway; not moving. In most games, I spawn 2-3 on turn 1 and put them in key spots I want to hold. This usually means they are in cover, bringing them to DEF 5 and ensuring the enemy will have to commit a decent attack to get rid of them.

Models like the Task Master love to Fling your units around and pick up an easy 2 Power Dice. With DEF 4 the G-Tank is definitely not an ideal target and will force the enemy to use more dice to guarantee attacks hit.

The Tricky Interceptor

The Interceptor is all about versatility. It brings this in the form of its 2 Actions.

Action: Transport lets this model bring in Cargo, in this case, the Shadow Gate. This is a great ability and has some obvious uses. On turn 1 it can save you from needing to push spawn. Being able to move 6 and place a unit also will let you screen your monster or secure spaces your opponent may not have realized. Overall a very solid action that gets a decent amount of use.

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Action: Overdrive is my favorite use of the Interceptor. Being able to move 12 spaces across the board(with 2 diagonals!) is stellar. On some maps, you can spawn and then move all the way across the board to contest enemy buildings. This is especially powerful on spots where you can deny 2 buildings at once. I also frequently find myself moving onto cleared power spots after my units have killed enemy models.

Overall there is a rarely a Unit turn my Interceptor isn’t getting an Action die. Plus DEF 3 is high enough to be annoying to enemies trying to remove it. It’s also easy to forget it has a gun, although I’ve maybe fired it once in all my games.

The Powerful Rocket Ape

The Rocket Ape is pure offensive goodness. Regardless of Monster choices, this little guy is my go-to for moving down the field and wiping out 2-3 units. At a minimum, the Rocket Ape is spending 1 Action die and then getting to make up to 3 attacks with 1 Action and 2 Blue dice. The Rocket Ape can also Aim, letting it get 3 Boost dice and you also have the option of adding a 2nd white die. When you start adding in other bonuses, like Spotter or extra Blue Dice, there isn’t much the Rocket Ape can’t blow off the table.

The Rocket Ape is the newest addition to this lineup, but after just a few games it’s safe to say it’s position is secured. I’ll need a good reason not to take one of these in my Protector lists.

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Wrap Up

There’s a lot of good units not on this list, is there anything you would replace? Some honorable mentions would definitely include the Rocket Chopper or Ape Infiltrator.

What are your go-to Protector units?

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Author: Adam Lebo
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