Warhammer: The Winds of Magic Blow A New Enemy Into Vermintide II
The Winds of Magic bring a new expansion to Vermintide II, and with it, a new foe in need of slaying.
That’s right folks, a big new expansion is coming to Vermintide II, and at its heart, Beastmen come rampaging in, helping to hasten the end of days for the World-That-Was. Wield powerful magic and deadly weapons as you tackle the oncoming hordes. Come take a look at what awaits you.
via Warhammer Community
Warhammer: Vermintide II is an immersive, first-person co-operative combat experience for PC, Xbox One and PlayStation 4 set within the darkness of the End Times in the world-that-was. Playing as one of five bold heroes, you battle the hordes of Chaos across vast maps, wielding vicious weapons and powerful magic as you defend the Empire from destruction. Now, new threats emerge in the game’s first expansion: Winds of Magic.
At the heart of the Winds of Magic expansion is a new enemy faction to battle – Beastmen. As a meteor crashes down in the Reikland, they emerge from the depths of the Reikwald Forest and rush to the epicentre to claim it as a Herdstone. These grotesque hybrids of humans and beasts have the intelligence of men and the cunning of wild animals. Savage warriors, they willingly embrace Chaos, doing anything they can to tear down civilisation and bring ruin to order and reason. If they can tap into the power of the warpstone meteor, they will drown the Empire in blood – and only you can stop them.
The Winds of Magic expansion contains plenty of new threats for veteran players as well, including a new Cataclysm difficulty level and a level called Dark Omens which will pit you and your allies against hordes of mighty Beastmen.
But that’s not all that lies in store. There are new weapons for each character, a level cap increase, and a new mode called Winds of Magic mode which introduces new features to each of the maps based on one of the eight Winds of Magic.