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D&D: Adventures Straight Out Of The Positive Energy Plane

2 Minute Read
Oct 7 2019
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Are you tired of the same old boring adventures? Try one of these adventures with a positive spin and watch your table come to life.

An artist who’s worked on everything from Dragon Age to Where the Wild Things Are has come up with a clever way to reinvent the same tired old adventures that you’ve been having. Calling them Positive spin D&D Adventure Ideas, they breathe new life into what your fantasy heroes get up to. It goes to show you what kind of creativity you can find inside any adventure set up. If you’re wanting to give your next session a shot in the arm, check out one of these adventure ideas.

via Twitter

The artist in question is Delaney King who has worked on video games and movies that you doubtless recognize. She introduced the Grey Wardens to the world…

Now let her introduce some positivity at your D&D table. Every last one of them is a dang gift that’s so wholesome you’ll think you were on the Positive Energy Plane.

The classic “goblins in the mines” trope is something we’ve seen across a dozen different games. Whether you’re playing something like the Lost Mine of Phandelver at the table with your friends or are hip deep in Crushbone Belts in the wilds of Kaladim (and if you are still playing Everquest in 2019, I salute you–but uh, maybe finally turn in all those belts), goblins living in some kind of cave complex have been around forever. And yet, how often have you brought them clean water?

But this is far from the best one. Here are a few other choice entries.

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Some of these are classic adventure ideas with a new look at them–others are a look at what it must be like to live in, not just a generic fantasy world, but one revolving around D&D’s mechanics.

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Here’s a different take on the old monster hunter and werewolves canard:

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And the further down the thread (which is dozens of adventure, if not whole campaign ideas in a single thread) you’ll find some truly creative jewels.

Let’s not forget to appreciate that Ogre economic skullduggery is the real villain here. Some are sweet:

Some are Shakespearean:

But whatever ideas you go with, these seeds remind us that the real adventure is the friends we made along the way.

Happy Adventuring!

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Author: J.R. Zambrano
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