40K: The Greater Good: Three Super Scion Lists
7 Minute Read
Feb 25 2020
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Today we talk about playing Militarum Tempestus after the release of The Greater Good. Take a look at these three lists and pick your poison soldier!
Danny from TFG Radio here
So, having played with the new Greater Good stuff for Scions, I’ve gotten a nice taste of nostalgia, so I think I’ll be running through my list a bit again, at least for a few months. If I end up getting the chance to go my local GT, Battle for Los Angeles, I think I’ll rock the Not-Elysians. Of course, things have changed since 7th, as has my collection, so now I have to sit and decide how I want to run my Scions.
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Pure Scions
I more or less rebuilt my list from 7th edition, and while I can fine-tune it a bit, I generally like it. 8 Flyers is a lot, and the ability to hover helps mitigate the typical flyer problem of not being able to land. I never lost a flyer due to positioning but rather enemy firepower, and that’s not too bad at all. I also fell in love with Kappic Eagles’ Warlord Trait as being able to issue orders while safely hiding in a Valkyrie was more than useful. The problem I’ve found is that the list has little staying power in the mission as once a squad drops, it is going to die if my opponent has any out of LoS shooting, and well, that is not exactly rarefied these days. While 8 planes are great, they can’t score me Behind Enemy Lines or objectives, so I struggled to hold anything even in Cut to the Heart with only 3 total. So, staying Pure Scions, here is a bit of different take: 55th Kappic Eagles Air Wing 2×2 Valkyries with heavy Bolters/Rocket Pods 1 Vendetta 55th Kappic Eagles Battalion: Prime (warlord) Prime 2×10 Scions 2×5 Scions with 2 Plasma and Plasma Pistol 1 Command squad with 4 melta 1×3 Valkyries with Heavy Bolters/Rocket Pods 9th Iotan Gorgonnes Battalion: Prime Commissar 3×10 Scions 1 Command squad with 4 melta
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Heavy Metal
To go in another direction, there’s also the fun of having some big armor to go along with my big planes, so having multi-dimensional threat vectors seems fun but also more competitive. Instead of relying on T3 bodies, maybe I try to invest in something more durable. 55th Kappic Eagle Battalion Tempestor Prime (Warlord) Tempestor Prime 3×5 Scions with 2 Plasma guns/1 plasma pistol 1 Command squad with 4 meltas 2×2 Valkyries with Heavy Bolters/Rocket Pods 55th Kappic Eagle Battalion: Lord Commissar Tempestor Prime 1×5 Scions with 2 Plasma guns/1 Plasma pistol 2×10 Scions 1 Command squad with 4 meltas 1×2 Valkyries with Heavy Bolters/Rocket Pods Custom Regiment Supreme Command (Jury Rigged and Spotter Details) 1 Tank Commander with Heavy Bolter Sponsons and Punisher Cannon 2 Tank Commanders with Plasma Sponsons and Demolisher Cannon
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Say Hello To My Little (Knightly) Friends
To take this idea to an even more extreme version, if I want to have a rock (or Anvil as the cool kids would say) of armor to go along with the Hammer of my Scions, then there are other options that are resilient and provide major threat. 55th Kappic Eagle Battalion Tempestor Prime (Warlord) Tempestor Prime 3×5 Scions with 2 Plasma guns/1 plasma pistol 1 Command squad with 4 meltas 1×1 Valkyrie with Heavy Bolters/Rocket Pods 1×2 Valkyries with Heavy Bolters/Rocket Pods 9th Iotan Gorgonnes Battalion Lord Commissar Tempestor Prime 3×5 Scions with 2 Plasma guns 1 Command squad with 4 meltas Hawkshroud Superheavy Detachment: Valiant 2x Moirax Armigers with double lightning lock So this list is very much a paired down flyer version, but it adds a whole lot of beef to dominate the center. The Valiant is maligned, but damn it, it is a fun, fun model to play, and it still offers 28 wounds at T8 with easy access to a 4++, and with Traitor’s Pyre, that’s 3D6 autohits that reroll to wound. All for 600 points, which isn’t bad at all. Hawkshroud keeps me fighting for longer at full power as well as some Overwatch fun, but Tyrannis might also be useful for just the extra durability and zombie knight trick. The Moirax are also mobile gun platforms that put out a lot of heat and are great at skirting the edges and grabbing objectives. The heart of the list is still there, namely that there is no soft underbelly for your opponent to hit turn 1 as everything is T7 or T8 with a 3+ save. I could also sack the Valiant and a Moirax for 2 Gallants, which add a lot of melee threat and early pressure, but are tactically inflexible.
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Author: Pablo Martinez
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