Pathfinder: The Siege Of Dinosaurs Begins
Dinosaurs, circuses–the adventure started in Extinction Curse is really picking up steam. Come check out part 4: Siege of the Dinosaurs.
Things are really heating up for the proprietors of the circus found at the beginning of the Extinction Curse Adventure Path. They might only have wonted to take a cavalcade of Wanders through Golarion for a quick, fun, light-hearted tour of the realm and its many people, but instead they come into conflict with dinosaur-riding xulgaths, searching for aeon orbs, and in general getting up to a whole lot of nonsense that it seems almost ridiculous to drag a circus along for at this point, but here it is.
After all, the show must go on.
via Paizo
The Siege of Dinosaurs – $24.99
The heroes and their circus arrive in Willowside, a swamp community in dire need of diversion from the relentless expansion of the blighted land known as the Welt. Willowside soon experiences a problem of a different sort, as dinosaur-riding xulgaths blockade the town. The heroes mount a defense of the village and learn what has brought the xulgaths to this isolated settlement. When the heroes break the siege, they learn that the xulgaths follow a monstrous ex-slave and have forsaken their directive to assault a nearby aeon tower. The tower’s current occupants know more, and put the heroes on the path to reach the fifth and final aeon orb.
“Siege of the Dinosaurs” is a Pathfinder adventure for four 13th-level characters. This adventure continues the Extinction Curse Adventure Path, a six-part, monthly campaign in which the heroes lead a traveling circus as they unravel a plot to eradicate all life from the islands of the Inner Sea. This volume also includes a gazetteer of the town of Willowside and lore about the inhabitants of the Abyssal realm of Gluttondark, as well as new monsters and xulgath-themed rules.
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
Happy Adventuring!