Wyrd: Harness the Power of the Sea with The Tidecaller
A powerful force of nature has been harnessed and is ready to take to the battlefield – meet the Tidecaller.
Before we jump in, Wyrd has shared a module that allows folks play The Other Side on Vassal that you should check out. If you’re sheltering in place you now have a way to play that includes quick access to everything you need to play a game with friends. It’s a great way to test out crazy lists you wouldn’t otherwise build
This week, Waldo got bored and decided he’d break out his summertime water gun a bit early. Of course he did it right as we were finishing up answering correspondence from some new esteemed colleagues. Waldo’s aquatic attack almost ruined our letters. We’ve set them out in the sun, but they just don’t seem to dry.
We aren’t saying the water he used was magic, but, well… take a look for yourselves:
3/01 – Preliminary harness tests indicate positive response to binding Harata’s magic.
3/29 – Success! Harness animated/stabilized the waters around it. Responsiveness is perfect – everything we hoped for.
4/15 – Undertook first field test. Appears to have a maximum size and preferred form.
5/30 – Added selective restriction key to let others utilize Tidecaller in our absence (still requires proximity to ~10,000 gallons of water).
6/12 – Prefers to use EVS’s anchor as a weapon – keep spare handy just in case?
– O.B.
Any ideas on what that might be? It seems like our new friends have some ideas. Maybe we’ll be hearing from them again soon?
In the meantime, let’s see what he might look like on the table: