Warhammer 40K: Chaos Space Marines in 9th – FTN
TJ Lanigan joins us this week to spit loving bile about Chaos Space Marines. We speak specifically about Death Guard in and Thousand Sons. Listening will give you Heresy.
Hey all,
The point changes in 9th have everyone scratching their heads. What to take? What is the best? Is my list even playable?! Do I need to paint new figures?
Take what you like. The best is a moving target. Your list is still playable but you’ll have to maybe leave out a unit or two. You don’t ‘need’ to paint new figures but it might be fun. I suggest starting with chaos spawn. We go over the reasons why in the show but things like Chaos Defilers, Rhinos, and Spawn may make a huge comeback. Now with the new edition in our hands, we’re going to realize the full impact of Psychic Awakening.
Old Chaos is dead but just like the gibbering masses Chaos is reborn and if you’re a longtime collector you may get to bring some of your old models off the shelf. Those Pox Walkers may come in handy again for objective camping too.
Vehicles, in general, are getting a lot of attention maybe because they have had the most rules tweaks in #new40k? Maybe so. Chaos has some of the best dual-purpose vehicles in the game. They get access to powerful Daemon Engines and a lot of the same tools their less heretical cousins do too.
Alternatively, you can subscribe via your own iTunes, and it should update our podcast when we post a new one. Don’t have iTunes? Use the player below to access the podcast directly, or add our feed to your favorite player.
Podcast Link
Credits:
Paul Murphy – Host
@warmaster_tpm
Panelist:
Adam Camileri
Red Powell
Justin Troop – troopsmash
Christopher Morgan – captain morgan
Ricky Addington
Josh Ginn