Warhammer 40K: Space Marine Datasheet Collection
There have been a lot of Space Marine Datasheets from the assembly guides shown off. Let’s get them all in once place and take a look.
The Datasheets from the assembly guides have been popping up all over the place and many, many units got tweaks. So many that it’s starting to get more and more difficult to keep track to what has been changed and which weapon does what now. So let’s put all the Space Marine Sheets in one spot so we can reference them without having to go digging through all the posts again and again. We’ll add more to this post as they come out so feel free to bookmark this one.
Scout Squad
Big Changes:
- Heavy Bolters went to 2 Damage
- Shotguns went to 18″ range
- Chainsword gained -1 AP
- Still One Wound
- Bolters still listed at 24″
Incursor Squad
Big Changes:
Combat Knife Now AP -1
Primaris Implusor
Big Changes:
Icarus Missiles now Damage 2
Ironhail Heavy Stubber now 4 shots
Ironhail Skytalon Array now 8 shots
Redemptor Dreadnought
Big Changes:
Heavy Flamer listed at 8″ but Strength 6
Heavy Onslaught Gatling Cannon now Strength 6
Icarus Rocket Pod now Damage 2
Onslaught Gatling Cannon now 8 shots
Redemptor fist Damage listed as “+3” instead of D6
Space Marines Company Command
Big Changes:
Veterans each gained a wound (2 Wounds total)
Relic Blade (Captain) now +3 Strength and Damage 2
Master-crafted Power Sword (Company Champion) now +1 Strength
Chainswords gained -1 AP
Flamer now 12″ Range
Bolter listed at 30″ Range
Vanguard Veteran Squad
Big Changes:
Gained a wound (2 Wounds Each)
Chainswords gained -1 AP
Thunder Hammer now Damage 4
Relic Blade now Damage 2
Power Fist now Damage 2
Power Sword now +1 Strength
Power Axe +2 Strength
Space Marine Terminators
Big Changes:
Terminators now 3 wounds each
Cyclone Missile Launcher Frag missiles now 2D6 shots
Heavy Flamer now 12″ Range
Chainfist now Damage D3
Power Fist now Damage 2
Power Sword now +1 Strength
Invictor Tactical Warsuit
Big Changes:
Incendium Cannon now Strength 6
edit: “Heavy Bolter” now 1 shot
Twin Ironhail Heavy Stubber now 8 shots total (note: this used to be 2 seperate guns at 3 shots each. They both gained a shot but apparently have a combined profile.)
Twin Ironhail Autocannon now AP -2
Note: There maybe additional damage changes unfortunately the image was cut off.
Hellblaster Squad
Big Changes:
Note: It is unclear if these are Standard Fire or Supercharge. We’re assuming these are the Standard shots with the option to Supercharge them for +1 Strength and +1 Damage per profile.
Heavy Plasma Incinerator now Damage 2
Assault Plasma Incinerator now 3 Shots
Space Marine Ironclad Dreadnought
Big Changes:
Heavy Flamer now 12″ Range
Dreadnought Chainfist now 2D3 Damage
Aggressor Squad
Big Changes:
Gauntlets (melee) now Damage 2
Flamestorm Gauntlets (Shooting) now Range 12″ but now down to D6 shots*
Auto Boltstorm Gauntlets (Shooting) Now 3 shots*
*Note: these weapons used to be a combined profile for both arms. It now appears to be two different weapons so it should be the same number of shots.
*Update* 8-27-2020 Rhino and Razorback Added
Big Changes:
Hunter-killer missile up to Strength 10 from 8
Twin Heavy Bolter up to 2 Damage from 1
*Update* 8-28-2020 Devastator Squad Added
Big Changes:
Marines are 2 wounds
Boltgun still listed at 24″ – this contradicts other Boltguns (see above)
Combi-flame is 12″
Power Fist is now Damage 2
Chain Sword is AP -1
Power Axe up to +2 Strength
Power Sword up to +1 Strength
Thunder Hammer dropped to -2 AP (from -3) and is listed at 3 damage (as opposed to 4 from above)
Heavy Bolter now Damage 2
Multi-Melta now D6 shots, Strength 5, AP -1, Damage 1 – This is contradictory and could be a misprint (it’s heavy flamer stats) or it could be an alternate fire mode
Missile Launcher only lists Frag Missile
*Update* 8-29-2020 Stormraven Gunship Added
Big Changes:
Twin Heavy Bolter: Now Damage 2
Twin Multi-Melta: Now 4 shots (up from 2)
Typhoon Missile Launcher: Unchanged, but does list both profiles
Twin Plasma Cannon – Both Modes gained 1 more Damage and this lists both profiles
Attacks increased from 3/D3/1 to 6/D6/D3.
*Update* 8-31-2020 Vindicators Added
Big Changes:
Hunter-killer missile – now Strength 10
*Update* 9-3-2020 Land Raider Crusader & Redeemer Added
Big Changes:
Hunter-killer missile – now Strength 10
Multi-melta listed at only 1 shot – contradictory to others
Flamestorm Cannon now range 12″
*Update* 9-14-2020 Space Marine Repulsor Executioner
That’s all the changes. We will update this post as more profiles come out.