Warhammer Vermintide II Gets A Massive Quality Of Life Update
A new patch has hit for Warhammer Vermintide 2, bringing new updates that improve the state of play, making it faster and easier to get to all the killing.
Patch 3.2 has hit for Vermintide 2, bringing with it a number of bugfixes, tweaks, and Quality of Life improvements so that your game can be faster and furiouser, enabling you to get to all the skaven killing action you’re craving. A number of the rewards are focused on the end-of-round mechanics, as well as Spoils of War and Crafting. Let’s take a look at the latest patch.
via Fatshark
End of Round
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Added ability to speed up rewards popup by pressing [space]/[esc] on KBM or [B] on Xbox Pad or [circle] on PS4 Pad while the popup is present.
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Sped up results screen summary and chest upgrade animations by 3x while holding space or “confirm” on controllers.
Spoils of WaR
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[space] now is same as pressing “open” button to open chest in spoils of war screen. [space] now reveals all of the loot from the chest.
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[space] now closes the loot preview screen if all of the loot is open.
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Chest selection is now preserved when going back to item grid, unless there are no more instances of the selected type of chest, then it goes back to usual behavior of selecting first chest in current active page.
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Crafting
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Sped up crafting animations.
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Added buttons to the Salvaging crafting menu to fill the salvage grid with items of a specific rarity.
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Added button to clear salvage grid. You no longer need to re-add the item to the upgrade window to continue upgrading the item.
Gameplay
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Implemented automatic blocking while typing to the in-game text chat, opening the game menu, or while tabbed out of the game.
Flavour
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While waiting players can now read interesting Lore-Tips that are visible at the bottom of the loading screen.
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Known issues: Salvaging QoL only works for PC UI so far, looking into adding it to gamepad UI.
General Fixes/tweaks
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Fixed several localization issues.
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Fixed a sound issue with ‘Curse of Comradeship’ occuring if a player would leave the lobby while standing too far from its allies.
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Skittergate
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Filled up a hole in the ground by the Helmgart Skittergate control panel.
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Rasknitt’s arena should now spawn less enemies below ground.
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Added blocking units to prevent Sienna from Firwalking of the ledge.
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Morrslieb has been told not to create overlapping moons during some weather variations.
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Fixed bots not being able to traverse the tiny box jump below the 1st Grim jumping puzzle.
Festering Ground
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The Darkness of Heresy is now moon-less.
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Moved some rocks players could get stuck on.
Against the Grain
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A ladder inside the barn has been adjusted to make Bot movement smoother.
Weaves
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Fixed a VFX issue in the Metal Weave.
Kruber
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Longbows with DoT Talent(s) now only apply DoTs when expected.
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Fixed an animation bug with the Executioners light-attack chain (specifically the transition between an interrupted light 1 and light 2).
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Foot Knight – Rock of the Reikland – No longer removes the damage reduction of the aura.
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Grail Knight – Fixed so the Grail Knight health regen buff no longer massively slows or entirely stops temp hp decay.
Sienna
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Battle Wizard – ‘Soot Shield’ – No longer applies when attacking a party member.
Bardin
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Ironbreaker – Rising Pressure – Updated talent tooltip to be more descriptive.
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Ranger – Exuberance – Fixed an issue with talent tooltip displaying incorrect duration timer.
Kerillian
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Longbows with DoT Talent(s) now only apply DoTs when expected.
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Handmaiden – Power from Pain – Fixed an issue where the talent didn’t apply the proper critical strike chance bonus as intended.
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1h Axe – Reverted push attack critical strike chance back to 20%, was reduced to 10% after beta.
Good-best luck-fortune!