BoLS logo Today's Tabletop & RPG News
Advertisement

D&D: New Errata Arrives, Big Changes For Artificer And Eberron

4 Minute Read
Nov 11 2020
Hot story icon
Advertisement

A brand new batch of errata has landed for D&D, bringing with it new changes for Eberron and the Storm Coast Adventurer’s Guide.

With Tasha’s Cauldron of Everything coming out next week, it seems WotC has released another wave of errata, likely to bring everything in line with the newest book. New changes have hit much of Eberron: Rising from the Last War, mostly aimed at the Artificer (making it so that the same version of the class exists across the books), while also dropping a few more tweaks to the carried over content from Sword Coast Adventurer’s Guide.

Let’s take a look at what’s new in the latest errata.

Eberron: Rising from the Last War

First things first, it seems like there’s been a great deal of housekeeping ahead of the promised changes to character creation. Changeling Traits have been adjusted to remove the ability to increase one ability to +3, instead you can max out at +2 and +1. Meanwhile there have been a number of changes to the Dragonmarks as outlined below:

After that, the next big batch hits Artificers pretty heavily, with changes hitting Eldritch Cannon, Steel Defender, and Homunculus Servant, giving each of them a fairly substantive buff that brings them in line with the way that most other summoned creatures will work in the new rules. They get their own turn immediately after yours in a fight, and can move and take reactions on their own, while getting access to the actions in its stat blocks if players spend a bonus action to command them.

This signals that Tasha’s is a kind of patch to 5th Edition’s rules, and now everything should be in line with it. Other changes worth noting in Eberron’s book: magical prosthetic limbs no longer require attunement, which is a pretty great day for representing disabled folk in D&D.

Advertisement

Now let’s talk about the Storm Coast Adventurer’s Guide changes. Mostly these are changes that update the new Bladesinger. One big change is that the uses of Bladesong have been increased. Now you can use Bladesong a number of times equal to your proficiency bonus. And when you make an extra attack, you can cast one of your cantrips in place of one of the attacks.

This particular change is a powerful one for Bladesingers, as they can make full use of their attacks and spells–including spells like Booming Blade or Green-Flame Blade, both of which are reprinted.

Both have had their range changed to self (5-foot radius), which means that they are no longer eligible for use with War Caster or feats like Spell Sniper. In addition, it seems like they now both consume the weapon used to make the attack.

Advertisement

There are a few other changes. Lightning Lure has also been adjusted to be ‘Self (15-foot radius)’ and Sword Burst have been changed to a Self (5-foot radius). Those are the big changes to the new books… but even the core rules get a couple of minor changes here.

This one clears up confusion surrounding Divine Smite. They all but say that if you want a Paladin to punch with divine power, you can houserule it to let them without breaking game balance. So for the one person out there with high enough stats to be a Paladin/Monk, you can smite and stun and everything else.

You can read the full errata here.

Or the Eberron errata here.

And the Storm Coast Adventurer’s Guide errata here.

Happy Adventuring!

Advertisement

Avatar
Author: J.R. Zambrano
Advertisement
  • D&D: The Five Worst Spells In 5th Edition