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Warhammer 40K: Death Guard Previews – Disgustingly Resilient Changes

3 Minute Read
Dec 10 2020
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It’s the gift that keeps on giving. The Death Guard Rules Preview continues with a closer look at Disgustingly Resilient. Did it change? Come see!

We’ve been treated to quite a few one-off teasers for the Death Guard this week. We got a look at some of the more general abilities. Then we got some hints on how some of their new Deadly Pathogens will work. And yesterday, we got a look at just how remorseless they will be on the tabletop. Today, we’re getting a look at an oldie-but-goodie: Disgustingly Resilient. It’s still around but it’s working a MUCH different than before.

via Warhammer Community

“When the new codex launches, the Death Guard will be ignoring one wound guaranteed against any attacks that deal more than 1 Damage. When you consider that Plague Marines, Death Guard PossessedBlightlord Terminators, and Deathshroud Terminators also gain an additional Wound in the new codex, it makes the legion a true force to be reckoned with. The 2-Damage weapons (super-charged plasma weapons, we’re looking at you) that are the bane of Space Marines of every stripe simply won’t cut it against the Death Guard.”

This is a pretty BIG change. No longer will Disgustingly Resilient provide you with a “Feel No Pain” save. Instead, it’s going to drop the damage of all attacks by 1 to a minimum of 1. All of those high damage shots you were counting on to take out their now 2 wound infantry are going to need to do a minimum of 3 damage to do the trick. If you thought you were going to be safe taking out marines with your 2 damage shooting, well, the Death Guard aren’t your bog standard marines now – are they?

This change will also benefit some of the larger vehicle units like your Plagueburst Crawlers and even the big man himself – Mortarion! I can’t imagine him being much tougher but this change just might make that a reality.

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I’m not sure which iteration is meaner. Or rather, which version makes them tougher. I’m sure there are trade-offs and the math is going to change based on the damage of the weapon and the number of wounds per model. It’s funny though because mass amounts of small arms fire is more effective because it’s not getting hit with the -1 damage. But you’ve got to jump the hurdle of their Toughness 5 and good armor save. That could be a tall order for lots of armies and their basic firearms.

On the flip side, it’s going to really suck to fire an anti-tank weapon like a lascannon and roll a 3 on the damage results vs the Death Guard now. I mean, it always does stink to roll low with those supposedly good high damage weapons…but now? Ugh.

The pieces are being revealed slowly but the Death Guard are looking TOUGH to deal with. We still need to see the points for them but, once again, baring some massive increase they are really shaping up to be a force to be reckoned with on the tabletop!

 

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What do you think of the changes to Disgustingly Resilient? Which version do you prefer?

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Author: Adam Harrison
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