Let’s Play D&D With The Justice League – Cyborg Edition
Booyah! Today we’re joining the Justice League in some world-saving and Dungeon Crawling as we make the most teen member of the team for D&D.
The Snyder Cut has been out for a bit now, giving us more screen time with some of our favorite characters, and I can’t think of a more apropos way to celebrate this than by trying to wedge ourselves into the table with demi gods and aliens as a newcomer teen.
Cyborg is an undeniably fun character. Even at his least interesting, he’s still pretty great and would be a tremendously good time during any D&D session. Technically he’s human, but these days he’s a little more machiney, so I decided to opt for warforged over human (maybe one day there will be some sort of horrifying half-warforged option).
For class, I was considering Fighter for a bit, but Cyborg spends a lot of time tinkering with his own tech and clearly has a good handle on his own upkeep and upgrades, so Artificer made more sense. A dual-class may be in his future, though. He’s also a slightly lower level than you may expect, but as a newcomer to the team and super-heroics, he doesn’t have as much experience. Not to worry, he’ll catch up on levels pretty soon.
I opted for infusions that I thought would work best for his fighting style with boosts to weapons and armor as well as additional bags of holding because he always seems to have more stuff on him. He doesn’t have the Batman style utility belt with the shark repellent spray, but he comes close. From there I chose Artillerist as his specialty because it fits his character so well and because Eldritch Cannon give him a literal cannon. And if you can give Cyborg a literal cannon you had better do that exact thing.
Brawny gave me the boost to strength that I wanted to reflect his background as an athlete as well as his current natural and enhanced strength, and weapons and armor were enhanced with infusions right away for an extra boost. But he’ll probably add more weapons just as soon as he has a few hours and a few hundred gold to tinker with. Spells were a mixture of the Artillerist’s additional list and a few that I thought would help round out abilities I thought he should have (jump and darkvision, for example), but his bread and butter will always be blasting and punching over magic.
What we’re left with is a character with pretty fun potential. Add a tragic backstory and a wacky best friend and you’re ready to start slaying monsters and collecting treasure… And it couldn’t hurt to lean into some of the most fun parts of the character’s personality if the rest of your team is going to be so serious.
Which member of the Justice League would you most enjoy playing as a Dungeons and Dragons character? How would you make Cyborg for D&D? Have you watched the Snyder Cut yet and what did you think? Let us know in the comments.
Happy Adventuring!