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Goatboy’s Warhammer 40K: Ork Squig-A-Geddon!

4 Minute Read
Jul 29 2021
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Goatboy here with my new Ork codex and that means it’s time for a crazy Squig army list!

This just screams Goatboy and I feel like I should think about building it, playing it, and probably winning a few games with it.  I just love the idea of pure Aggression and this list oozes it with as many hard-hitting jerks as I can throw together into one huge list of Squigasaurs and ways to make them super punch things to oblivion.  With that – let’s get on with my Orks of Goffy doom!

As you can figure out I want to do as many Squig things as I can in an army.  This means I am limited to figuring out how to get 3 Squigasaur units, 3 units of regular Squig riders, 6 Nob riding Squigs, some Kill Rigs, and whatever other nonsense I can whip up.  Let’s MSU this baby up with some angry jerks.

I think I will go Goff’s as they are the most aggressive of the Ork Kultur’s as you get exploding dice, extra strength, and a very simple paint scheme that shouts about how much I used to love Ska.  I mean I still do – but it isn’t my life like it was back in my early high school days.  Enough of the memory lane dump – let’s get to brewing.

Right now to get 3 in the army I need to go with 3 Patrols that lets me get 3 Giant Jerks to run forward.  I think that is the basic need in my goat-addled brain – 3 rockets of grizzling flesh coming at you to steal all your candy.

Ork Patrol – 0CP
Kultur – Goff

-HQ-
Beastboss on Squigosaur – Relic – Beasthide Mantle, Warlord – Proper Killy – 145pts

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-Troops-
Beastsnagga Boyz X 10 – 110pts

-FA-
Squighog Boyz X 3 – Bomb Squig – 80pts
Deffkoptas X 3 – 150pts
Nob on Smasha Squig X 2 – 130pts

-Heavy-
Kill Rig – Psychic – Frazzle, Spirit of Gork, Big Boss (-1CP) – Beastgob – 190pts

Ork Patrol – 2CP
Kultur – Goff

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-HQ-
Beastboss on Squigosaur – Big Boss (-1CP) – Kunnin’ But Brutal, Relic (-1CP) – Cybork Body – 145pts

-Troops-
Beastsnagga Boyz X 10 – 110pts

-FA-
Squighog Boyz X 3 – Bomb Squig – 80pts
Deffkoptas X 3 – 150pts

-Heavy-
Kill Rig – Psychic – Frazzle, Squiggly Curse – 190pts

Ork Patrol – 2CP
Kultur – Goff
Beastboss on Squigosaur – Big Boss (-1CP) – Half Chewed – 145pts

-Troops-
Beastsnagga Boyz X 10 – 110pts

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-FA-
Squighog Boyz X 3 – Bomb Squig – 80pts
Deffkoptas X 3 – 150pts

PTs: 1965 CP: +5

Da Squig Tactiks

The idea here is to have a lot of squigs that go fast, hit hard, and can throw out a ton of damage.  You have a ton of Characters that can take some punishment and dish it out.  The DeffKoptas will be in reserves to jump down, throw some missiles out and then can get a sweet 3d6 charge if they need too.  With the Goff setup they can hit pretty hard as well and help get Engage or some of the other movement-based objectives.

The 2 Kill Rigs are designed to push up with guys inside and hopefully be a pain to remove.  I am tempted to get some kind of Painboss in there – but will see how this nonsense would work.  It does have some decent shooting as needed and it isn’t a Rukkatruk build.  That type of MSU build is coming later on when I look at a mixed clan army that will most likely come out of this as being the “best” with tons of options, objective secured jerks, and murder death for the enemy.

~WAAAGH!

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