D&D: New Baldur’s Gate 3 Patch Stops NPCs From Rising From Death
A new hotfix is out for Baldur’s Gate 3 and with it comes a host of changes to NPC behaviors–now they’re braver, bolder, and will stop coming back to life.
Are you troubled by NPCs rising from the dead after you talk to them? Or of the world getting fed up with your criminality and deciding to simply shut down? Well if you are, then odds are good you’ve been playing Baldur’s Gate 3 as of late, but haven’t yet updated to the latest patch.
After a recent hotfix though, you can thieve and murder to your heart’s content, the latest hotfix tackles issues big and small, from NPCs running away after you turn into a badger, to the game crashing because you committed too many crimes. Though if you have crashed the game because of your larceny, you’re probably living life to the fullest, so there’s that at least.
Let’s take a look at what’s in the new hotfix, released this past weekend.
via Larian Studios
- Fixed a threading crash related to physics when loading a level.
- Fixed a crash on loading a game where you’ve committed an egregious amount of crimes.
- Fixed a crash related to textures when loading a level.
- Fixed a crash when approaching the Owlbear Cave.
- Fixed broken NPC behavior when saving while NPCs are reacting to your Wild Shape.
- Fixed pickpocketing not showing the correct items available for “borrowing”.
- Fixed multiple clicks on the same target opening multiple pickpocket windows.
- Fixed certain NPCs rising from the dead after specific dialogs.
- Fixed fur on bear models.
Thank you for your support tickets, Reddit, Steam, Forum, Discord and social posts about these issues! Your feedback and bug reports are incredibly helpful to us and we value the time you take to play the game and let us know your thoughts.
There you have it folks, and as this is a hotfix, your saves will still be compatible with this new version. So load it up and stop worrying about the dead rising from their graves when you talk to folks.
Happy Adventuring!