MTG: Let’s Go On A Midnight Hunt
Come and take a look at the werewolf-laden packs that lurk in the mists and shadows of Innistrad with some Midnight Hunt spoilers!
The midnight sky might be the road Miley Cyrus is taking, head high up in the clouds, but she’ll want to be careful because Midnight in Innistrad means werewolves, especially with the release of Midnight Hunt. Although, thinking about it, I wouldn’t be surprised if Cyrus was already a werewolf–after all she was born to run, which according to the transitive property of werewolves means Bruce Springsteen is one too.
Story checks out. Let’s take a look at some Midnight Hunt spoilers now.
First up, a preview of some of Blue’s finesse and control, including a good method to get to exactly what you need as well as the card I’m going to lose so many games trying to make work: triskaidekaphile, which lets you win the game at the beginning of your upkeep if you have exactly thirteen cards in your hand.
Black, on the other hand, has some amazing aggression on display with Infernal Grasp and a Zombie that gets bigger and bigger every time you bring a creature out. A 1/1 that gets +1/+1 for one. What more do you want?
How about red leaning literally into the burn archetype with Play with Fire that lets you dome someone and scry while you’re at it.
Wrenn and Seven are the first Planeswalker we’ve seen out of the new set, and if you combine them with the Triskaidekaphile then there’s no way you’ll ever lose. Time to put together a green/blue unstoppable combo deck, for sure.
And we close things out with Join the Dance that just sorceries in a couple of white human tokens to join the dance, which presumably, claps on the 1’s and the 3’s. Anyway that’s a look at some of what awaits you in Innistrad–though this is only the first set. Be sure and keep a lookout for more from Crimson Vow aka Oops! All Vampires.
Which is better? Werewolves or Therewolves?