D&D: Everything We Know About Fizban’s Treasury Of Dragons
Fizban’s Treasury of Dragons is coming in three weeks, and with it a host of dragons the likes of which you’ve never seen. Here’s what we know.
Dragons are fond of keeping things, whether it’s wealth or secrets–but thanks to two different preview events in the last few months, we have a pretty good idea of what to expect in Fizban’s Treasury of Dragons. Now that D&D Celebration is over, and the big news about a “New Evolution” of the game and two new settings in the works have died down, let’s set our sights on the not too distant future and take a look at what awaits in Fizban’s Treasury of Dragons.
For starters, we know that the book is 224 pages, and that it’s a mixture of lore, monster stat blocks, and player options–with most of the lore spread throughout the book. In the D&D Celebration prview panel, we learned that the book is split into 6 chapters which are as follows:
- Chapter 1: Character Options
- Chapter 2: Magic
- Chapter 3: Dragons in Play
- Chapter 4: Lairs and Hoards
- Chapter 5: Draconomicon
- Chapter 6: Bestiary
Many of these Chapters are self explanatory. In Chapter 1, for instance, we know that that’s where we’ll find the new dragonborn subtypes, metallic, gem, and chromatic, as well as the new draconic subclasses, the Drakewarden Ranger and Ascendant Dragon Monk. We even know what the Drakewarden Ranger looks like, thanks to a secret preview tucked away on the event map for D&D Celebration–including their special drake companion, seen below.
And in Chapter 2 you might find Draconic Gifts, which were previewed shortly before D&D Celebration this year:
These sound like something between the Dark Gifts of Ravenloft and a magic item–perhaps these are specific quest rewards that can come from dragons. And alongside these will be the new draconic spells we saw earlier this year:
As you can tell, many of these spells are named after famous dragons from throughout D&D’s many worlds. Interestingly you’ll also find items that might be found in a dragon’s hoard that grow in power when you “steep them in an older dragon’s hoard.”
You’ll also find lore on the dragons from D&D’s many worlds, though this isn’t going to be confined to one section. Though it seems like a fair chunk is going to be is going to be in Chapter 3, including nods to worlds we’re likely never to see including nods to the Council of Wyrms boxed set, which let players play as dragons, and Tarkir (the MTG world of khans and dragons). Here you’ll find how to play a dragon, how to make them work in a setting, and what kinds of adventures, encounters, and campaigns you can run with them.
Chapter 4 is all about Lairs and Hoards and talks about different regional and lair effects you can draw upon, as well as how to use them to empower your dragons. While Chapter 5 is where you’ll find the other big lore chunk, with the section titled, The Draconomicon promising to take you past historical alignment with 3-6 pages on each dragon type with tables to roll on, including outliers for dragon types like an evil gold dragon or good blue dragon.
But if you want stat blocks, you’ll have to turn to Chapter 6, which contains 80 different stat blocks, including gem dragons like the Moonstone dragon glimpsed earlier:
…as well as deep dragons, dragon adjacent creatures like the Elder Brain Dragon:
…or a Hoard Scarab, which looks like a gold coin and hangs out in a dragon’s hoard. You also get advice on building dragon adventures, tables for what lives near a dragon, as well as how to make dragons feel like majestic, powerful beings, and not just big sacks of hit points that go down in round 3 or 4 of combat.
Happy Adventuring!