The ‘Dune’ RPG Available Now and the Spice Must Flow
To rule Arrakis, you’ll need desert power. If you want to play the Dune RPG, you’ll need the new book from Modiphius– and it’s available now.
Whoever controls the spice controls the universe. And with the new Dune RPG– or should we say ‘)Un€’ corebook– you’ll have your chance to control both.
Dune: Adventures in the Imperium uses Modiphius’ 2d20 system, the same RPG engine that powers both the new Fallout RPG and games like Star Trek Adventures. So players will be rolling 2d20s and trying to roll lower than a target number determined by your skill plus an attribute.
But you probably know all that already. Let’s get to the bene gesserit, stillsuits, gom jabbars, and worms! The book is available now in stores or online. It can be bought separately or as part of any of the hardcover bundles featured below.
Dune: Adventures In The Imperium – $20.73
Dune RPG Description From the Team at Modiphius
“ARRAKIS. DUNE. DESERT PLANET.
The ‘Dune: Adventures in the Imperium’ roleplaying game takes you into a far future beyond anything you have imagined, where fear is the mind killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. Build your House, carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne.
Take your characters on a journey through the storied worlds of Frank Herbert’s sci-fi masterpiece, inhabit elite agents working for noble Houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert Fremen join together to follow your banner.
Whoever you choose to be, remember that those that control the spice control the universe.”
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The Dune: Adventures in the Imperium core rulebook contains:
- Everything you need to create your own stories of intrigue and adventure on the sands of Arrakis as agents of a powerful noble House.
- A brand new version of the 2D20 System adapted specially for the Dune
- An extensive look at the Imperium, its society, factions, history, technology, culture, faith and more.
- Guidelines for novice and experienced gamemasters on how to run Dune-themed adventures and campaigns of intrigue and adventure for the elite agents of a noble House.
- Rules for creating a noble House of your own, from House Minor to Major House, detailing its holdings, areas of expertise and agenda.
- Systems for architect play, where you become the puppet masters, moving agents to your designs to serve your House.
- An introductory adventure designed to quickly get you and your fellow players involved in the byzantine plots of the Imperium on Arrakis.
Players will receive a PDF Corebook immediately on purchase.
But that’s just the Dune RPG corebook. You can find collector’s editions that bear the crests of each of the major houses, Atreides, Harkonnen, Corrino. There’s also some incredible blue dice, and they’re as blue as the eyes of someone who’s using Spice.
If you want it all, there’s a complete collector’s edition set. All three books, plus a normal book, plus a GM screen, custom dice, and more!
- The complete set of Collector’s Edition Core rulebooks: Atreides*, Harkonnen** and Corrino***. As well as a Standard Edition Core Rulebook for day-to-day use.
- A beautiful journal containing both character and House sheets as well as lined, graph and blank paper to record your adventures and secrets.
- The Gamemaster’s Toolkit, a striking panorama of Arrakis containing all the tables and charts you need for play, as well as a 32-page booklet containing ready-made intrigues, encounters, and an adventure generator.
- Both the Arrakis and Arrakis Melange* dice sets.
- A PDF of both the Core Rulebook and the Gamemaster’s Toolkit.
- This bundle is strictly limited to only 200 copies and the only way to get hold of the complete collection in one place!
Get your Dune today!
The worm is the spice, the spice is the worm.