Age of Sigmar: Harvest Time! Tarantulos Brood and Darkoath Savages on the Battlefield
Spiders or Swolebois: pick your poison.
The new expansion of Warcry, Red Harvest, is officially up for preorder, and it’s an exciting expansion to the bloody skirmish game. In addition to providing a boatload of brand new factory-style terrain, the box contains the two latest contenders for Archaon’s favor: the spider-like Tarantulos Brood and the barbaric Darkoath Savages.
Both are deadly contenders on the field of battle and will bring a ton of new strategies to the skirmish game, but honestly, there’s no better place to earn favor from the gods than the field of battle, and these two warbands excel at bringing the hurt. Whether you prefer to slowly wear your opponent down with arachnid venom or smash them to paste with overwhelming force, these warriors have the tools to suit your needs.
Tarantulos Brood
Like the deadly predators they hope to emulate, the Tarantulos Brood is fast and lethal, able to reach their prey wherever they hide and immobilize them with deadly venom. They have a movement value of 8″, extremely fast for a standard infantry unit, and they can cross terrain as though they could fly, meaning you can bring their dangerous weapons to bear without worrying about silly things like positioning.
In addition, the human warriors of the Brood can throw poisoned darts, wounding their target on a 2+, and they can bring the small swarms of spiders that skitter along next to them back to battle every turn. They aren’t very durable, with only a 6+ save and 1 wound, so you’ll want to remove the swarms first in combat and just regenerate them during your hero phase to offset as much damage as you can.
While they won’t survive as anchors or lynchpin chafe, they will make great skirmishers and assassins, able to get at your opponent’s weak spots no matter how well they try to hide them.
Darkoath Savages
On the other side of that coin, the Darkoath Savages trade in the speed and maneuverability of the Brood for raw, unfettered punching power. Their standard warriors are deadly enough, able to dish out an additional mortal wound whenever they roll an unmodified 6 to hit, but their Proven and Slaughterborn can do all that and more. Proven increase the damage of their weapons by 1 and the Slaughterborn do the same to both Damage AND Attacks, making them a deadly blender for lightly armored or low model units.
In addition, they have oracular God-Speakers with them that snag them an extra command point on a 6, allowing you to save the rest of your points for more critical things elsewhere on the battlefield. As the favored scions of the gods, the Darkoath warriors shout promises to the dark powers, and should they succeed in their promise by wresting control of an objective from your opponent, they get a 5+ ward save for the rest of the battle, complementing their subpar 5+ armor save and making them difficult to shift. If the Brood are your skirmishers, these muscle-bound brutes are your finishers and are perfect for getting rid of pesky units.
Will you be adding either of these warbands to your Chaos army?