D&D: 5E Kickstarter Campaign Settings ‘Planebreaker’ and ‘Serpent Sea’ Closing Soon
Two brand new campaign settings on Kickstarter are closing. Path of the Planebreaker and Raiders of the Serpent Sea are in their final push.
Campaign settings can kindle the fire of inspiration for a D&D game. Whatever the secret ingredient you’re blending in with fantasy, a campaign setting can give you a new twist.
You might have fantasy adventures in space, fantasy adventures in the industrial revolution, in a post-apocalyptic wasteland, in a world where birds are people too, the list goes on. But there’s a reason these keep popping up. People want new sandboxes to play in.
A good campaign setting offers up a whole new sandbox for players and DMs alike. Two recent settings have some promising developers behind them.
The first is Monte Cook, whose penchant for deluxe RPG books blends with his knack for world-breaking adventure in Path of the Planebreaker (above).
If you really enjoyed Assassin’s Creed Vanilla– er– Valhalla, you should check out Raiders of the Serpent Sea. It’s created by a host of ex-BioWare devs, from back when BioWare made games that people were excited to boot up and play.
Both of these have smashed through their funding goals on Kickstarter, and will be closing within the next 48ish hours. So if you want to get your hands on an setting that will breathe new life into your D&D group, check these out today.
Path of the Planebreaker
Path of the Planebreaker brings the planes to adventurers of all levels. Much like Planescape, it wants to open the multiverse’s doors from the outset. Characters of 1st level and beyond can engage in plane-hopping adventures.
How, you ask? It’s all courtesy of the eponymous Planebreaker– a cursed moon, or moon-sized structure (there are some who would tell you “that’s no moon”). Whatever you call it, it hurtles through the multiverse, crashing from one plane into the next, forever “fleeing from a catastrophe that predates existence itself.”
The Planebreaker visits all planes, all demiworlds, and all dimensions. Gods and demons, angels and mortals, undead and outsiders alike–all eventurally see it streak across their realm.
This Kickstarter consists of three books: the core setting book, the player’s guide, and a bestiary. And a swath of other accessories from decks of cards, to dice, to a DM screen.
All of these are available at a premium price. But you can snag it all as part of the Kickstarter, depending on what tier you back at.
Back Path of the Planebreaker on Kickstarter
Raiders of the Serpent Sea
Raiders of the Serpent Sea is a ~250-page adventure book with full-color maps and illustrations that breath life into the world of Grimnir. Like Arcanum World’s earlier title, Odyssey of the Dragonlords, this hardcover book is full of interesting characters, adventures, and scenarios, all of it detailed with fantastic images by several very talented artists.
A Legendary Campaign. Wrestle the Serpent Sea into submission as you sail its tumultuous waters to unite the raiders. Only with the clans standing side by side will Grimnir be saved from the fate that befall the Lost Lands. The campaign will take heroes from 1st level to 10th.
Choose your Epic Background. Includes four epic backgrounds for heroes to select during character creation. These enhanced backgrounds develop interconnected motivations for the heroes, making them central to the story and world. Explore, discover, and change the dynamic world of Grimnir. The glory gained from such exploits will rise above even the great deeds of the heroes of old to forge new legends for a new age.
Raiders Includes:
This Kickstarter is hosted by “Arcanum Worlds Canada”, the Canadian team of Arcanum Worlds who put out Odyssey of the Dragon Lords. This game focuses on making PCs feel a little more like the protagonists in a modern video game. The epic quest at the heart of the world is catered to them.
DMs will find some great advice for tailoring their campaign to capture that feel. If you want something that feels like epic Viking adventures, you’ll want to check this one out.
There’s a lot of promise here, with new archetypes for every class, new races, monsters, and a playstyle that feels strangely hard to try and pull off in a D&D game, this one is also worth checking out:
The narrative wraps around an expandable open world. With the Serpent Sea connecting all land masses, there are numerous opportunities to discover uncharted islands, to raid unsuspecting rivals, as well as to move the primary narrative forward. The choices that are made by the heroes will also strongly influence the game world — with major repercussions in later parts of the narrative. If the world survives Ragnarök, it will be changed by the player’s decisions throughout.