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Total War: Warhammer 3 – The Mechanics Of Kairos Fateweaver

3 Minute Read
Nov 3 2021
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Kairos Fateweaver proves that two heads are better than one–come take a look at the mechanics of the Legendary Lord.

Kairos Fateweaver is perhaps the greatest daemon in the service of Tzeentch. Having crawled his way out of the Well of Eternity, the two-headed daemon can see the past and all possible futures, but is blind to the present. And today we’re taking a look at Kairos’ mechanics, thanks to a new post from Creative Assembly.

Overall Creative Assembly points out that their “launch legendary lords” are a little more complex to begin with:

WARHAMMER III’s launch legendary lords lay somewhere between WARHAMMER II’s launch lords and our later DLC lords in terms of complexity and unique elements. There is a lot going on in WARHAMMER III with the standard campaign mechanics, the uniqueness of the new factions and their campaign mechanics, many of which we haven’t told you about yet. However, we do want these launch lords to feel interesting and powerful even once we’ve blown the doors off with our DLC and FLC lords and their weird and wonderful capabilities. Naturally, it’s also our job to look back on this sentence in the coming years and say we were totally wrong because we made DLC and FLC way better than we expected. We’ll check in down the road and see how we’re doing.

Also, bear in mind the mechanics we’re about to see are still in development and might change before the game launches, but let’s take a look. First up: Oracles of Tzeentch Faction Effects:

As you can see, the Oracles of Tzeentch are experts at knowing when and where enemy forces will muster, as well as knowing how their own fate will turn out. The other thing worth mentioning is the Battle Reinforcement Time buff. This is the first glimpse of how reinforcements in battle will change in the third installment of the series. Now there’s a timer for reinforcement, which will make it easier to take on two armies as now the forces will be split, as long as you can win the battle before their reinforcements arrive.

Also Lightning Strike has been changed, becoming a three point skill with the first two ranks “massively increasing” the reinforcement timer for enemies, and on the third skill, getting Lightning Strike battles.

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Now let’s look at Kairos’ Legendary Lord effects. The first under the entry up there, “unlock unique items that can be used to customize Kairos’ spell selection” is represented on his skill tree. Once he gets past level 11, Kairos can take on different lores without any prerequisites. These items go into Kairos’ Arcane Item slot.

Now they come with a cost, each item will disable two spells from the Lore of Tzeentch but will enable two spells from the chosen lore along with their overcast variants:

  • Fragment of Ghur
    • Lore: Beasts
    • Spells gained: Curse of Anraheir & Transformation of Kadon
    • Spells replaced: Glean Magic & Infernal Gateway
    • Passive: Wild Heart
  • Fragment of Shyish
    • Lore: Death
    • Spells gained: Fate of Bjuna & Purple Sun of Xereus
    • Spells replaced: Treason of Tzeentch & Tzeentch’s Firestorm
    • Passive: Life Leeching
  • Fragment of Aqshy
    • Lore: Fire
    • Spells gained: Piercing Bolts of Burning & Flaming Sword of Rhuin
    • Spells replaced: Glean Magic & Infernal Gateway
    • Passive: Kindleflame
  • Fragment of Azyr
    • Lore: Heavens
    • Spells gained: Comet of Casandora & Curse of Midnight Wind
    • Spells replaced: Treason of Tzeentch & Tzeentch’s Firestorm
    • Passive: Roiling Skies
  • Fragment of Ghyran
    • Lore: Life
    • Spells gained: Regrowth & Shield of Thorns
    • Spells replaced: Treason of Tzeentch & Tzeentch’s Firestorm
    • Passive: Life Bloom
  • Fragment of Hysh
    • Lore: Light
    • Spells gained: Birona’s Timewarp & Net of Amyntok
    • Spells replaced: Treason of Tzeentch & Tzeentch’s Firestorm
    • Passive: Exorcism
  • Fragment of Chamon
    • Lore: Metal
    • Spells gained: Transmutation of Lead & Final Transmutation
    • Spells replaced: Glean Magic & Infernal Gateway
    • Passive: Metalshifting
  • Fragment of Ulgu
    • Lore: Shadow
    • Spells gained: Occam’s Mindrazor & Penumbral Pendulum
    • Spells replaced: Glean Magic & Infernal Gateway
    • Passive: Smoke & Mirrors

That’s a lot of magic. But with Grand Cathay’s great bastion hemming you in, you’ll need it.

Good luck

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Author: J.R. Zambrano
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