Today, I get to talk about my truest love: Tyranid Hive Fleet Leviathan’s rules from Warzone Octarius. NOM NOM!
Danny from TFG Radio here,
With the new Warzone Octarius: Rising Tide, we get a new codex supplement with Leviathan, and we get some new rules to augment our Synapse rules. Today, we are going to dig deep into the Leviathan supplement and see how one of the lesser loved Hive Fleets is now going to be a top bug.
This is our first codex supplement, which seems like a way to add rules while we wait for a 9th edition codex, so let’s just dig in and see what we can see here. First, a note: You can use these supplemental rules for a Leviathan Detachment, but that doesn’t mean you can’t also have other Hive Fleet detachments. Also, in case you forgot, you still get Leviathan’s Hive Trait, which lets you ignore wounds on a 6+ if you close to a Synapse creature.
Warlord Traits
Swarm Leader: In the Command phase, select one Leviathan Infantry, Beast or Swarm unit within 9”. Until your next Command phase, that unit rerolls all hit rolls.
For several editions, Tyranid players have wanted one thing consistently: rerolls. Our codex has a smattering of reroll 1s, but a tried and true full reroll is pretty much non-existent outside of Hydra’s Hive Fleet trait. This very much changes the math on a lot of builds, making some units like Devilgants or Hive Guard even more effective or making lesser used builds like Tyranid Warriors or even Raveners far more useful. Swarm Leader is also just a foundation for several different combinations that can create some big leaps in efficiency and power, and since it works in shooting and melee, you really can have several different avenues for these combos although you really only get to trigger one per turn. That is the biggest downside is that this isn’t a Guilliman style aura but rather a one and done, and it cannot target Monsters, but hey, it is still loads better than what we have. This Warlord trait alone is worth switching over to Leviathan, at least for one Detachment.
Strategic Adaptation: Before the first battle round (after deployment), you can redeploy two Leviathan units, including putting them into strategic reserves for no CP cost.
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This is a fun one that is similar to what we already have but with the bonus to being able to put units into Strategic reserves. This happens after the roll to go first, so if you are taking say Devilgants and are suddenly going second, you can put them into strategic reserve so they get to land their punch when they arrive. You can also play defensively and put a big shooting threat like an Exocrine or Tyrannofex behind obscuring cover, or if going first, reposition them into an open firing lane. Is it worth taking over Swarm leader? Hell no, but since you can have a Warlord with 2 traits, this could be a worthy second trait depending on your build, but this one is very much situational.
Gestalt Commander: At the start of each battle round, select one Warlord Trait for the Hive Fleet Warlord traits in the Codex and gain that trait, replacing all keywords with Leviathan. You cannot select Perfectly Adapted or any Warlord trait that a model in your army already has.
This one has some moves in the sense that it allows you to somewhat customize your needs on a turn by turn basis. The issue is that the Hive Fleet specific warlord traits aren’t exactly money in the bank, but they do provide a lot of corner case plays, and for a savvy general, that can absolutely matter.
Hydra is great for healing up your warlord, especially on a chonkier body like a Tervigon or Hive Tyrant. Kraken is good for any fighty Warlord as fighting first is always a good thing and can really mess up an opponent’s plans if they have multiple charges in one turn. Jormungandr is great for a shooty list as being able to ignore cover can really matter since a lot of our weapons have poor AP, and against a psyker heavy list, the Kronos warlord trait can absolutely cause some havoc, especially if you also take a Kronos detachment for access to the Deepest Shadow. Again, this one really does depend on the general, but it has a very low skill floor, so if you don’t leverage it well, it is a bit of a wasted opportunity.
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Overall, these Warlord Traits are generally better than anything else Tyranids have outside of sacrificing a WL trait for another Adaptive Physiology. Really, Swarm Leader is the auto-take, and whether or not you want 2 units with Adaptive Physiology or not is up to you and your build.
Relics
Biomorphic Carapace: Subract 1 from Wound rolls against the bearer.
This is a solid relic if you are taking a Monster Warlord. Really, it helps keep a Tervigon, Maleceptor or Hive Tyrant alive a lot longer, especially a Tervigon with Gestalt Commander who can start healing up wounds. At T8 with a 5++, the -1 to wound means that lascannons suddenly fail on 4s and meltas fail on 5s, which is pretty tasty. That extra 16% survivability certainly helps. If you really want to run a Tervigon based build, this seems like a mandatory relic and worth it for a CP to purchase alongside Resonance Barb.
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The Void Crown: Psyker only. The bearer knows 1 additional power. It can attempt to use 1 power in the same phase that it performs a psychic action. If the bearer makes a pyshic test of 9+, the power/action cannot be denied.
This one is very situational, and if you are building a list where say a Neurothrope is going to be going for a psychic secondary, it makes sense as they can still put out buffs or what not. This is not really one that you should be prime to get unless you are specifically building a list where you know you can max or close to max all 3 secondaries you choose. If I was doing a horde style list that was more about board control than sheer damage, this is something I would consider.
Reece Robbins, is one of the most respected names in tabletop gaming. He founded Frontline Gaming and the largest Warhammer 40K tournament in the world, the Las Vegas Open. Reece has been playing competitively and covering Warhammer since the 1980s. He has won major events including Adepticon.