Let’s Play D&D With Spider-Man
Today we’re playing Dungeons and Dragons with great power and great responsibility. Let’s invite Spider-Man to the table.
Spider-Man has been the most explosively popular movie in recent memory, and it’s not even remotely surprising. Spidey is one of the most popular and fun characters in the Marvel lineup.
You know me when a character looks like a lot of fun I start thinking, “how can I sneak a playable version of them into my next D&D campaign?” To celebrate Spidey’s introduction to the multiverse, let’s invite him to play D&D in our corner of reality.
Because of who (and what) Spider-Man is, figuring out how to add him to a D&D setting raises so many interesting questions. Should he be human? Peter always represents the every-man. Is he something else because of his altered DNA Which classes best represent his powers and abilities? Which version of his powers and abilities are we even looking at?!
What I found is that there isn’t a right answer, or more there are many, many good answers, all of which would be Spidey. But that’s what the multiverse is all about, isn’t it?
Where to Start with Spider-Man
I decided to have a little fun with Spider-Man and went a little outside of the box. For his race, I picked Simic Hybrid with an emphasis on spider stuff. The idea of a human who’s been altered to be something a little different and more suited to adventuring is Peter to a T. The Nimble Climber power is perfect for him.
At fifth level, there were a few more powers to choose from and none of them was quite a slam dunk, but a little creative flavor-text rewriting can easily turn Carapace into a version of his Spidey-Sense. Add that to an increased constitution and Darkvision and we are definitely off to a good spider start.
Class
I had some fun trying to balance Peter’s powers and his interests and skills, and I landed on an Artificer / Monk duel class. The way I figure it, Peter’s an artificer by training and trade between his natural smarts and sometimes making his own web-shooters. But by contrast, Spider-Man is a quick, agile, super-strong, punch-guy.
There are a lot of ways to make a punch-guy in D&D, but I thought that Monk meshed with his specific variety of dexterity and speed so well. Plus, it gave us access to some ninja-like agility and sneakiness that would otherwise have to come from the Rogue class.
via GIPHY
Peter doesn’t seem to travel with a ton of gear very often. Sometimes he needs a specific toy or tool, other times there are mechanical web-shooters, other’s he’s borrowing gear from Iron Man. But usually, Spider-Men show up to the fight with their super suit and a few good quips.
How would you make Spider-Man for D&D? Which Spider movie is your favorite? Have you seen No Way Home Yet? Let us know in the comments!
Happy Adventuring!