D&D: ‘Critical Role’ Cast Talk Future Of ‘Vox Machina’ – Live Action, Theme Parks, ‘Anything’s Possible’
The new show is a critical hit. Riding high on their success, Critical Role talked with Variety about the future of Vox Machina.
The Legend of Vox Machina is a critical hit in the sense that it’s a hit with critics. As of press time, Critical Role’s animated series is sitting on a 100% rating with critics. And with a 93% audience score, everything’s coming up natural 20 for the live-streamed D&D campaign that could.
With season 1 wrapping up this Thursday (which seems fitting) and season 2 TBA, Variety sat down with Critical Role to talk about what’s next.
Well, a reporter from Variety sat down with the people who make up the cast of Critical Role. It’s kinda weird to refer to companies as like singular entities. That would be like saying BoLS met with D&D Beyond to talk about their newest show.
Is it convenient to talk about companies as people? Definitely. Is this the same kind of reductive thinking that transforms art and artists into content and content creators? Look, I don’t want to get existential because it’s not even noon yet.
The point is, Todd Spangler, a reporter at Variety talked to Matt Mercer, Marisha Ray, Laura Bailey, Taliesin Jaffe, Ashley Johnson, Travis Willingham, Liam O’Brien, and Sam Riegel about the success of Vox Machina and their plans for the future as a collective group. And that sentence will make our SEO tool mad at me. It thinks that audiences can’t handle sentences with more than twenty words, you see. I’ll throw in a quick sub-heading to appease the algorithmic overlord that would reduce everything to content and consumers, and let’s talk about the future of Vox Machina.
The Future of Vox Machina– Anything’s Possible
The company’s founding cast members tell Variety they would be very much on board for a live-action movie or TV adaptation.
As Sam Riegel put it:
“As you’ve heard from us before, there’s a chance for anything to happen. And in success, which we’re hoping for [with ‘Vox Machina’], we would be open to taking these characters to live action as well.”
So far, Vox Machina is going well for Critical Role. And it makes sense. The show’s creators/executive producers are a bunch of voice actors with decades of experience between them. But for all that, it turns out Critical Role doesn’t play with “what makes for a good TV show” in mind.
When Spangler brought up the third campaign, Mercer revealed that they don’t think ahead:
“If we were smart, we would be doing that… We probably should be, but we’re certainly not because we’re not that organized. We’ll just kind of play in the game for all of its bumps and weird knots. Which means if we ever get to that point down the road, it’s gonna be a fun process of adapting [Campaign 3] in the same way that ‘Vox Machina’ was.”
Adapting Campaign 1 was a big part of the challenge for Brandon Auman, show-runner for Vox Machina. So with the future wide open, what’s next? Marisha Ray sums it up best.
“In terms of us just being a bunch of slapdicks just slapdicking around, that’s pretty much still the same.”
Happy Adventuring!