Warhammer 40K: Harlequin Troupes Will Work With Your Battle-forged Armies
The new Aeldari Codex will feature rules for using Harlequins in all your Battle-forged Aeldari Armies. Here come the clowns.
Get ready for those acrobatic killer clowns to join the Codex Aeldari. I’m personally having some mixed feelings about this decision. We’re probably not going to see an independent Harlequin Codex. However, having them join the Aeldari Codex does mean it’s one less book to collect. Plus, this opens up some interesting possibilities for the combined armies of the Aeldari.
Games Workshop doesn’t want your Battle-forged Asuryani armies to corner the market on these killer clowns. The Drukhari are going to get in on this clown-car action, too.
“The fickle Harlequins are devotees of the Laughing God, and this new codex includes all the rules you’ll need to field an exclusively Harlequin army for the deadliest dance-off in galactic history. Yet the children of Cegorach aren’t limited to solo performances. A Masque will often caper from the webway unannounced, to aid their Aeldari cousins before evaporating once again. These fairweather allies are known as Travelling Players.”
The Travelling Players
Surprise! These Harlequin Troupes can slot right in to your armies as a Harlequins Patrol Detachment. They won’t interfere with your army-wide special rules or using the secondary objective rules from supplements like Chapter Approved.
That’s really convenient. Now you won’t have to sacrifice all the cool, new stuff if you want to include a chunk of Harlequins in your army.
“Travelling Players will allow anyone with existing Harlequin armies to supplement them with more straightforward Asuryani or Drukhari forces, it’s easier than ever to find a place in your collection for some of the wildest and most acrobatic miniatures in the Aeldari range. “
Get ready for the new Codex Aeldari. There should be lots of fun builds involving Craftworld Aeldari, Harlequins, and even the Ynnari in the new codex.