D&D: ‘Baldur’s Gate 3’ Shuts Down Omniscient Druids In Latest Patch
Have you been finding that the druids in Baldur’s Gate 3 know just a little too much about everything? The latest patch fixes that.
It’s a classic dilemma. Your party of adventurers decide to get up to a little bit of crime. Maybe theft, maybe you defile just one grave. Maybe both if you loot one ancient tomb you’re not supposed to. And then suddenly everyone’s mad at you for no reason. It’s proof that Baldur’s Gate 3 really is the perfect tabletop experience. However, it seems that recently the druids of the Druid’s Grove were a little too omniscient. So Baldur’s Gate 3‘s latest patch shuts down the omniscient druids.
Don’t worry, they’re still full of talking bears.
Baldur’s Gate 3 Hotfix 23 – No More Omniscient Druids
Nobody likes a know-it-all. At least that’s what they say whenever I try to play a total nerd at the table. But in this case, it seems like it might actually be true. According to Larian Studios both the Druid Grove NPCs as well as a few at Camp were becoming hostile no matter where you got up to no good:
“Omniscience is neat, but not if it leads to bloodshed. We’ve put some metaphorical blinkers on everyone, so they have no choice but to turn a blind eye towards your misadventures.”
The new fix won’t invalidate older save files as well. So if you’ve been having this problem lately, all hostile NPCs that shouldn’t be hostile will just chill out a bit now.
But shutting down omniscient druids isn’t the only thing Hotfix 23 does. It also updates the Command: Halt spell with its intended VFX and takes care of a few crashes. The game looks better and better with every patch. So even if there’s “about a year” left in development, Larian is polishing it so it’ll be ready when it finally does come out in 2023. Or later.
Honestly after Cyberpunk 2077‘s launch, gamers have gotten a taste for what happens when a game comes out before it’s ready. It’s a recent reminder that patience is a virtue. So are hotfixes.
Hotfix Notes
- Fixed a crash related to the turn order in combat after a character has died.
- Fixed a crash that would occur when you cancelled your spell-casting animation immediately after triggering it.
- Fixed a crash that would occur when loading a savegame while the game was experiencing low FPS.
- Fixed a crash that would occur when a summoned Familiar that was holding Concentration was killed.
- Fixed a crash related to the hook horror and bulette combat situations.
Gameplay
- The NPCs at Camp and in the Druid Grove area no longer become hostile if you have trespassed in another area such as the Zhent Hideout. This fix also applies to older save games.
- The ‘Command: Halt’ spell no longer has placeholder VFX around the affected character’s head.