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Total War: Warhammer 3 – The Patch 1.1 Fixes Are In

4 Minute Read
Apr 11 2022
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From Realms of Chaos to Daemonic Gifts, Total War: Warhammer 3’s Patch 1.1 fixes a lot. Check it out for yourself and see.

Patch 1.1 is the first major release for Total War: Warhammer 3. As the first “big patch” for the game, this one update does a whole lot of work. It fixes everything from Slaanesh’s tech tree to Supply Lines, while also giving players a bit of respite from the Realm of Chaos mechanics.

There’s a lot to dig through, so let’s dive right in and take a look.

Total War: Warhammer 3 Patch 1.1 Notes

There are a ton of updates in this patch. We’re not going to cover everything in detail, if you want a full list of all the changes, here’s a list for you. But these are some of the biggest fixes, overhauls, and revamps in Patch 1.1.

Realm of Chaos

One of the biggest pain points for players has been in the Realm of Chaos mechanics. Patch 1.1 offers more flexibility:

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Numerous changes have been made to the Realm of Chaos souls race to allow for more flexibility in how you approach the race, counteract enemies as they pursue souls, and the conditions inflicted upon lords who enter the realm.

  • Reduced the effect of negative traits inflicted upon entering the Realms of Chaos by ~50%.
  • Daemon Legendary Lords will no longer be afflicted by the negative traits within the realm of their respective Chaos God.
  • Negative traits inflicted by the Realm of Chaos will now be removed when a Legendary Lord completes the survival battle within that realm.
  • Upon intercepting an AI faction at the Forge of Souls, the Legendary Lord will now lose all of their souls rather than being wounded for 15 turns. This will force them to collect the souls over again.
  • The “Protection” chain of buildings can now be constructed to prevent rifts from spawning in the province in which they’re built.

The Realms themselves have been tweaked as well:

  • Tzeentch Realm: Options offered during dilemmas triggered at “points of interest” will now provide replenishment
  • Tzeentch Realm: Boon from Tzeentch: This option offered by the dilemma now properly displays its rewards when it appears.
  • Nurgle Realm: The attrition resistance effects granted by “points of interest” now last 20 turns instead of for the duration spent in the realm. This means that the boon can now also be carried back to the mortal world.
  • Nurgle Realm: Flying units can no longer be deployed atop of the Nurgle island environment prop.
  • Players can no longer replace the Legendary Lord of an army with a regular Lord when at the Forge of Souls.
  • Fixed a rare issue which would result in the Forge of Souls rift being closed despite having access to the final battle.

Patch 1.1 Unit Fixes

The other big thing is a fix to Unit AI. Now their “responsiveness” has been adjusted, bringing them in line with Total War: Warhammer II.

  • Improved how infantry units react to orders and turn to face enemies. Their behavior should now match the responsiveness of infantry units in Total War: WARHAMMER II.
  • Fixed an issue which caused ranged units to fire slower when docked on a siege wall or similar structure.
  • Fixed an issue which would cause ranged units to reset their animations without having fired.
  • Locked control groups will no longer enter guard mode when receiving an attack order.
  • The Charge Reflection [attribute] will now require units to be braced against the charging attacker in order to take effect.
  • Fixed an issue where defending units would use the attacker’s mass rather than their own mass for impact damage calculations.
  • Fixed an issue where attacker reinforcements would enter from within the defenders’ city.
  • Army reinforcements should now correctly enter a battle according to their position on the campaign map relative to the battle.
  • In Domination and Survival battles, summoned units will no longer offer a refund after being teleported away from the battlefield.

Dang That’s A Lot

As you can see, the patch 1.1 fixes go on.

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Author: J.R. Zambrano
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